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General Tabletop Discussion
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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="GMMichael" data-source="post: 8079130" data-attributes="member: 6685730"><p>Since "better" is subjective:</p><p></p><p></p><p>What about movement? Can a giant's club toss someone across the room, or is it still a Shove Action worth five feet of movement?</p><p></p><p>Can heavy armor reduce a "hit" to zero damage?</p><p></p><p>What's the drawback to using a warhammer? So far, it sounds like the best weapon, ever.</p><p></p><p>Light armor providing mobility is Better. Wounds with consequences are Better. Shield damage is Better...as long as weapons get damaged too.</p><p></p><p></p><p>Limited active defense is Better. It drives me nuts when someone's full defensive capability applies to all, and unlimited, attacks.</p><p></p><p>Luck & skill is Better. Does the scale tip to Luck when the battlefield is more chaotic?</p><p></p><p>I'm not a fan of the one-second turn and fact-checking; it sounds like very slow-mo combat.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8079130, member: 6685730"] Since "better" is subjective: What about movement? Can a giant's club toss someone across the room, or is it still a Shove Action worth five feet of movement? Can heavy armor reduce a "hit" to zero damage? What's the drawback to using a warhammer? So far, it sounds like the best weapon, ever. Light armor providing mobility is Better. Wounds with consequences are Better. Shield damage is Better...as long as weapons get damaged too. Limited active defense is Better. It drives me nuts when someone's full defensive capability applies to all, and unlimited, attacks. Luck & skill is Better. Does the scale tip to Luck when the battlefield is more chaotic? I'm not a fan of the one-second turn and fact-checking; it sounds like very slow-mo combat. [/QUOTE]
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