Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Better" Combat Systems in RPGs - Feedback Welcome!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SavageCole" data-source="post: 8079246" data-attributes="member: 6750284"><p>A couple things about Mythras hit locations.</p><p></p><p>1) Having hit locations is a detail that people enjoy in play. Not just for the fun description that comes with it and inherent mechanical effects that come from blows to different body parts, but also because piecemeal armor can be a lot of fun. </p><p></p><p>2) I don't do a separate/additional d20 hit location roll in Mythras. Instead I took a page out of WFRP4's book and simply transpose the hit d%. So if I hit with a 30 it lands at 03, or a 19 lands at 91. Easy peasy.</p><p></p><p>3) A big part of Mythras combat is the Effects that are created by outrolling your opponent. It adds a lot to the game, and the crunch and choice paralysis can be removed or gradually amped up. The reason I raise this is that one of the choices you have when you out-roll a foe is to choose hit location. In other words, while the defender is doing his best to guard your attack is so well timed and well placed that you are able to hit him where you want rather than having to settle for what he left available to you.</p><p></p><p>The more I play Mythras, the more I love it.</p></blockquote><p></p>
[QUOTE="SavageCole, post: 8079246, member: 6750284"] A couple things about Mythras hit locations. 1) Having hit locations is a detail that people enjoy in play. Not just for the fun description that comes with it and inherent mechanical effects that come from blows to different body parts, but also because piecemeal armor can be a lot of fun. 2) I don't do a separate/additional d20 hit location roll in Mythras. Instead I took a page out of WFRP4's book and simply transpose the hit d%. So if I hit with a 30 it lands at 03, or a 19 lands at 91. Easy peasy. 3) A big part of Mythras combat is the Effects that are created by outrolling your opponent. It adds a lot to the game, and the crunch and choice paralysis can be removed or gradually amped up. The reason I raise this is that one of the choices you have when you out-roll a foe is to choose hit location. In other words, while the defender is doing his best to guard your attack is so well timed and well placed that you are able to hit him where you want rather than having to settle for what he left available to you. The more I play Mythras, the more I love it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Better" Combat Systems in RPGs - Feedback Welcome!
Top