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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="SavageCole" data-source="post: 8080216" data-attributes="member: 6750284"><p>We don’t play using Roll20 VTT, but if I were dependent on the VTT for hit locations I’d just use the default too. </p><p></p><p>Multiplying a d20 hit location table by 5 has been so effortless that reading your post is the first I’ve even considered it. I haven’t had a situation where a mounted attacker has hit a bipedal target, but could simply add 50 (instead of 10) to the transposed number and get a location. Seriously, it’s not really that complicated and I’d consider it virtually effortless. </p><p></p><p>Seriously, I’ve spent more time reading your concerned posts and responding than I’ve taken in doing conversions over our 20+ sessions combined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All planets are still in their orbit and everyone is having fun at essentially the same mathematical probabilities. Game on.</p></blockquote><p></p>
[QUOTE="SavageCole, post: 8080216, member: 6750284"] We don’t play using Roll20 VTT, but if I were dependent on the VTT for hit locations I’d just use the default too. Multiplying a d20 hit location table by 5 has been so effortless that reading your post is the first I’ve even considered it. I haven’t had a situation where a mounted attacker has hit a bipedal target, but could simply add 50 (instead of 10) to the transposed number and get a location. Seriously, it’s not really that complicated and I’d consider it virtually effortless. Seriously, I’ve spent more time reading your concerned posts and responding than I’ve taken in doing conversions over our 20+ sessions combined. :) All planets are still in their orbit and everyone is having fun at essentially the same mathematical probabilities. Game on. [/QUOTE]
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