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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="GMMichael" data-source="post: 8218464" data-attributes="member: 6685730"><p>In Numenera, you have three stages of health: Might, Speed, and Intellect. You can lose all of your Might pool, and continue fighting with Speed and Intellect. That's like fighting after getting hurt, right? If you burn through your Speed pool though, Intellect doesn't do much more than keep your heart beating.</p><p></p><p>In D&D, a couple of house rules would suffice. Your hit points would represent blood loss. Run out of those and your will won't matter much. Each time you take a hit, regardless of damage, you'd tick off a willpower point. Exceed your class-appropriate ability score for will, and you become Frightened. Finally, a hit-location chart would add a structural effect every time, say, a critical hit occurs.</p><p></p><p>In Modos RPG, you can take Mental damage which is separate from Physical damage. Deciding to quit could be related to that Mental damage. Like D&D (5th ed, anyway) your character has Flaws that could represent structural damage. A few house rules here could set up a sturdy framework for your dream system.</p><p></p><p>If you don't want to house-rule anything, there's always GURPS.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8218464, member: 6685730"] In Numenera, you have three stages of health: Might, Speed, and Intellect. You can lose all of your Might pool, and continue fighting with Speed and Intellect. That's like fighting after getting hurt, right? If you burn through your Speed pool though, Intellect doesn't do much more than keep your heart beating. In D&D, a couple of house rules would suffice. Your hit points would represent blood loss. Run out of those and your will won't matter much. Each time you take a hit, regardless of damage, you'd tick off a willpower point. Exceed your class-appropriate ability score for will, and you become Frightened. Finally, a hit-location chart would add a structural effect every time, say, a critical hit occurs. In Modos RPG, you can take Mental damage which is separate from Physical damage. Deciding to quit could be related to that Mental damage. Like D&D (5th ed, anyway) your character has Flaws that could represent structural damage. A few house rules here could set up a sturdy framework for your dream system. If you don't want to house-rule anything, there's always GURPS. [/QUOTE]
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