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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="dragoner" data-source="post: 8222091" data-attributes="member: 6943731"><p>There is also attenuation in there. I never thought the MT personal combat rules were bad in and of themselves, except that we were already playing 2300, and T2K. MT's Hard Times is a great supplement, one of the best for Traveller, which had a lot of good supplements. Don used to talk some of MT in pm and emails we had about T5, he was really an MT guy. I think he yelled at Dave Nielsen at GenCon that TNE was commiting genocide on the setting.</p><p></p><p>I think probably around 2009 I was more interested in a quicker system. Partially because as the older wargame crowd faded away, complex system often were loaded onto the GM to do the calcs, as the players wanted to just roll. I don't mind using tables, because I use them at work at a lot, they are easy to read for me.</p><p></p><p>My Father was a soldier, fought, and was wounded. Judging by his experience when he was bayoneted (he had scars like Frankenstein's Monster), that combat was like he saw three guys come out of the mist, he knew at that point he was probably finished, so Morale Check; he shot one with his SMG, clubbed down the second, then was bayoneted in the back by the third. So maybe just some DC's, he failed the wound check, but passed the second DC, a death save. One could apply +/- by armor, skill, experience, battlefield conditions, etc.; we talked about it, and he thought CT's sort of chaotic randomness was a more accurate representation than AD&D's more formal style.</p></blockquote><p></p>
[QUOTE="dragoner, post: 8222091, member: 6943731"] There is also attenuation in there. I never thought the MT personal combat rules were bad in and of themselves, except that we were already playing 2300, and T2K. MT's Hard Times is a great supplement, one of the best for Traveller, which had a lot of good supplements. Don used to talk some of MT in pm and emails we had about T5, he was really an MT guy. I think he yelled at Dave Nielsen at GenCon that TNE was commiting genocide on the setting. I think probably around 2009 I was more interested in a quicker system. Partially because as the older wargame crowd faded away, complex system often were loaded onto the GM to do the calcs, as the players wanted to just roll. I don't mind using tables, because I use them at work at a lot, they are easy to read for me. My Father was a soldier, fought, and was wounded. Judging by his experience when he was bayoneted (he had scars like Frankenstein's Monster), that combat was like he saw three guys come out of the mist, he knew at that point he was probably finished, so Morale Check; he shot one with his SMG, clubbed down the second, then was bayoneted in the back by the third. So maybe just some DC's, he failed the wound check, but passed the second DC, a death save. One could apply +/- by armor, skill, experience, battlefield conditions, etc.; we talked about it, and he thought CT's sort of chaotic randomness was a more accurate representation than AD&D's more formal style. [/QUOTE]
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