Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Better Fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7171185" data-attributes="member: 996"><p>I'm not sure how the negatives are meant to parse in that sentence, but, there are many circumstances were a character that gains little but scaling damage (which, let's face it, everyone does gain, in addition to other stuff), would miss out on some of the fun. </p><p>There are certainly players that go there on purpose, and it's an article of faith that they do so because they love doing damage so much and aren't interested in the rest of the game. I think it may often be more nuanced than that, though. In most eds of D&D, turn-based combat means that everyone gets to step up and do something in a fight, but, outside of that structure, it's tends towards whoever shouts at the best/first/lowdest idea to the DM is the one that gets stuff done (or instigates disaster, as the case may be). Individual tables can develop all sorts of specific styles or conventions or get in ruts around non-combat tasks in general, or around specific sorts of non-combat activities. If one player has found himself consistently edged out of or disinterested in the handling of non-combat (as he'd experienced it, when forming his impressions of the game), he might well choose characters who had nothing much to do in those situations, as a way of avoiding those issues, entirely. Thus we have the 'wake me up when the combat starts' player stereotype. </p><p></p><p>Designs like the classic fighter, Essentials Slayer and 5e Champion re-enforce that stereotype.</p><p></p><p>Which is convenient or horrible or both, depending on how you look at it....</p><p></p><p></p><p>... but, IMHO, unnecessary. There's nothing wrong with giving even a 'simple' class design stuff to do in all three pillars - just make it 'simple' stuff that still enables participation, and provide a structure in the other two pillars that gives everyone an equal shot at said participation.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7171185, member: 996"] I'm not sure how the negatives are meant to parse in that sentence, but, there are many circumstances were a character that gains little but scaling damage (which, let's face it, everyone does gain, in addition to other stuff), would miss out on some of the fun. There are certainly players that go there on purpose, and it's an article of faith that they do so because they love doing damage so much and aren't interested in the rest of the game. I think it may often be more nuanced than that, though. In most eds of D&D, turn-based combat means that everyone gets to step up and do something in a fight, but, outside of that structure, it's tends towards whoever shouts at the best/first/lowdest idea to the DM is the one that gets stuff done (or instigates disaster, as the case may be). Individual tables can develop all sorts of specific styles or conventions or get in ruts around non-combat tasks in general, or around specific sorts of non-combat activities. If one player has found himself consistently edged out of or disinterested in the handling of non-combat (as he'd experienced it, when forming his impressions of the game), he might well choose characters who had nothing much to do in those situations, as a way of avoiding those issues, entirely. Thus we have the 'wake me up when the combat starts' player stereotype. Designs like the classic fighter, Essentials Slayer and 5e Champion re-enforce that stereotype. Which is convenient or horrible or both, depending on how you look at it.... ... but, IMHO, unnecessary. There's nothing wrong with giving even a 'simple' class design stuff to do in all three pillars - just make it 'simple' stuff that still enables participation, and provide a structure in the other two pillars that gives everyone an equal shot at said participation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Better Fighter?
Top