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Better Fighter?
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<blockquote data-quote="hastur_nz" data-source="post: 7171511" data-attributes="member: 40592"><p>Yes to the feedback above, People play Fighters for a variety of reasons, especially in 5e the class is very broad and can appeal to all kinds of player types.</p><p></p><p>I think if you are going to ape the PHB format, start with the actual Class Writeup, and keep all the "design notes" as an appendix of sorts, in a noticeably different format.</p><p></p><p>I like 5e fighters, of all sorts, so I don't see anything in the base class here, that enhances the existing base Fighter; if anything, I think your 'fixes' make it worse due to imbalance.</p><p></p><p>Which leaves us with the Subclasses (Martial Archetypes) - they are OK, but also feel a bit over-powered in places. Personally I'm not seeing a compelling choice if I put my players hat on, although Knight is kind of appealing as it tries to be a bit like the 3.5 Knight and 4e Defender. But I'm not feeling these Subclasses as superior to those in PHB, just potentially interesting additions.</p><p></p><p>That's all my feedback - to me, it shows how 5e isn't as broken as some might try to make out, and creating fixes that are actually better in game play isn't that easy.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7171511, member: 40592"] Yes to the feedback above, People play Fighters for a variety of reasons, especially in 5e the class is very broad and can appeal to all kinds of player types. I think if you are going to ape the PHB format, start with the actual Class Writeup, and keep all the "design notes" as an appendix of sorts, in a noticeably different format. I like 5e fighters, of all sorts, so I don't see anything in the base class here, that enhances the existing base Fighter; if anything, I think your 'fixes' make it worse due to imbalance. Which leaves us with the Subclasses (Martial Archetypes) - they are OK, but also feel a bit over-powered in places. Personally I'm not seeing a compelling choice if I put my players hat on, although Knight is kind of appealing as it tries to be a bit like the 3.5 Knight and 4e Defender. But I'm not feeling these Subclasses as superior to those in PHB, just potentially interesting additions. That's all my feedback - to me, it shows how 5e isn't as broken as some might try to make out, and creating fixes that are actually better in game play isn't that easy. [/QUOTE]
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