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Better Fighter?
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<blockquote data-quote="Hillsy7" data-source="post: 7171523" data-attributes="member: 6689191"><p>Interesting - I always read the Fighter as having slightly more core mechanics than any other class.</p><p></p><p>There was action surge, more feats, fighting styles, and extra attacks....then, withing the subclasses, there was Crit range, superiority dice, or limited spell casting.....From a core design point of view, this gave the Fighter incredible versatility, often based around how you used your attack action. Feats like shield master, Crossbow expert, pole arm master, and tavern brawler gave you different stuff to do with your bonus action - GWM and SS were trade-off choices - savage and sentinel augmented existing abilities....and so on. All of which were based around what you did with your attack, and changed it in an incredible variety of ways. Fighting styles were dice augmentation, and extra attacks gave you more of what you were good at. Then you chose Eldrich knight to go Gish, Battle Master to perform manoeuvres (similar to 3.5 with disarm, trip, knockback etc, plus a few more), and if you just wanted to roll 1 dice and make it even better, there was the Champion.</p><p></p><p>To me, the core mechanic of the Fighter was always about what you did with your attack - the fighter fights, so to speak. Where a lot of the other classes focus in on specific "tricks", the Fighter opened that up.</p><p></p><p>Maybe its the profligacy of feat builds you see on these message boards that make people feel they are a little less special than they actually are, or the fact the feat choices aren't baked into the class in the same way the Warlock Invocations are. I don't know. But personally, the fighter has always felt like the class that you can tweak best to what you want to do, rather than nudging you towards choices.....largely because of the combination of subclass, feats and fighting styles......</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7171523, member: 6689191"] Interesting - I always read the Fighter as having slightly more core mechanics than any other class. There was action surge, more feats, fighting styles, and extra attacks....then, withing the subclasses, there was Crit range, superiority dice, or limited spell casting.....From a core design point of view, this gave the Fighter incredible versatility, often based around how you used your attack action. Feats like shield master, Crossbow expert, pole arm master, and tavern brawler gave you different stuff to do with your bonus action - GWM and SS were trade-off choices - savage and sentinel augmented existing abilities....and so on. All of which were based around what you did with your attack, and changed it in an incredible variety of ways. Fighting styles were dice augmentation, and extra attacks gave you more of what you were good at. Then you chose Eldrich knight to go Gish, Battle Master to perform manoeuvres (similar to 3.5 with disarm, trip, knockback etc, plus a few more), and if you just wanted to roll 1 dice and make it even better, there was the Champion. To me, the core mechanic of the Fighter was always about what you did with your attack - the fighter fights, so to speak. Where a lot of the other classes focus in on specific "tricks", the Fighter opened that up. Maybe its the profligacy of feat builds you see on these message boards that make people feel they are a little less special than they actually are, or the fact the feat choices aren't baked into the class in the same way the Warlock Invocations are. I don't know. But personally, the fighter has always felt like the class that you can tweak best to what you want to do, rather than nudging you towards choices.....largely because of the combination of subclass, feats and fighting styles...... [/QUOTE]
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