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Better Fighter?
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<blockquote data-quote="DaedalusX51" data-source="post: 7171598" data-attributes="member: 96233"><p>I think it's important for both the players to be willing to suspend belief enough to play within the DM's world and for the DM to make a world that is easy enough for the players to be willing to suspend their belief in. D&D is a collaborative storytelling game and it's important that everyone can be involved and have fun. </p><p></p><p>(I'm going to assume you aren't passively aggressively calling me a jerk here because I do value your input on these discussions here and in other threads and that would be quite unfortunate.)</p><p></p><p></p><p></p><p>Oh I don't really have a problem with that design choice, but it is a large change for what was expected out of D&D. In addition, I think they didn't actually go far enough with their design. I think they should have taken an effects first design like the Champions RPG, and made your power source dictate additional things about your abilities. So instead of having a bunch of pregenerated powers you would just create powers and give them your own fluff.</p><p></p><p></p><p></p><p>I have issues with this part.</p><p></p><p>I played 4E from the day it came out until the start of the D&D Next playtest. I think there were many great things about it, but I didn't like everything.</p><p></p><p>I remember the constant edition wars on the Wizards 4E forums and all of the discussions that took place. (And if I remember correctly you were a prolific poster in defense of the core 4E design)</p><p></p><p>Now I think the argument about disassociative mechanics has merit, but I do not want to get rid of the Fighter's nice things. I am actually looking for the complexity and round by round decision making of a 4E Fighter but with mechanics tied closer to the narrative. I know the 4E Slayer and Knight were considered sub par due to their lack of daily powers, but I think the design just wasn't quite there at the time. I think there is still room to find a balance, but unfortunately 5E still isn't quite there for me. </p><p></p><p>I want us both to really get what we want in the Fighter class. I don't think our desires are mutually exclusive.</p><p></p><p></p><p></p><p>These are all great ideas and I really appreciate your input. Thanks!</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7171598, member: 96233"] I think it's important for both the players to be willing to suspend belief enough to play within the DM's world and for the DM to make a world that is easy enough for the players to be willing to suspend their belief in. D&D is a collaborative storytelling game and it's important that everyone can be involved and have fun. (I'm going to assume you aren't passively aggressively calling me a jerk here because I do value your input on these discussions here and in other threads and that would be quite unfortunate.) Oh I don't really have a problem with that design choice, but it is a large change for what was expected out of D&D. In addition, I think they didn't actually go far enough with their design. I think they should have taken an effects first design like the Champions RPG, and made your power source dictate additional things about your abilities. So instead of having a bunch of pregenerated powers you would just create powers and give them your own fluff. I have issues with this part. I played 4E from the day it came out until the start of the D&D Next playtest. I think there were many great things about it, but I didn't like everything. I remember the constant edition wars on the Wizards 4E forums and all of the discussions that took place. (And if I remember correctly you were a prolific poster in defense of the core 4E design) Now I think the argument about disassociative mechanics has merit, but I do not want to get rid of the Fighter's nice things. I am actually looking for the complexity and round by round decision making of a 4E Fighter but with mechanics tied closer to the narrative. I know the 4E Slayer and Knight were considered sub par due to their lack of daily powers, but I think the design just wasn't quite there at the time. I think there is still room to find a balance, but unfortunately 5E still isn't quite there for me. I want us both to really get what we want in the Fighter class. I don't think our desires are mutually exclusive. These are all great ideas and I really appreciate your input. Thanks! [/QUOTE]
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