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better gaming through chemistry
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<blockquote data-quote="DarrenGMiller" data-source="post: 2698880" data-attributes="member: 23174"><p>I think a distinction needs to be made between players who have some gaming weaknesses and players who have more generalized social interaction problems. Are some player's gaming difficulties related to their social difficulties? Sure. Would most of those player benefit from a book of this nature? Heck, most of them would probably resent the advice it contained and become defensive. However, some of them would be open to "becoming a better gamer." </p><p></p><p>I have known some people who seem pretty well adjusted away from the table, but sit across from them at the gaming table and things go south pretty quick. They become immature, selfish and rude. Why? In my experience, most of the players of this type look at gaming as a total escape and release. They feel that they can act in a way that they don't normally act. This is a stress release for them. The inner spoiled child comes out to play and the 9-to-5 nice guy adult gets locked up for a few hours. I am not sure if it they will take the advice offered in a gaming book that this is not acceptable behavior, but there is a strong probability that they might, I think. It sounds too simple, but some of this type of player have probably never been told that in gaming escapism it is not okay to drop the conventions of acceptable social interaction. They have possibly been bouncing from group to group or gaming with friends who tolerate the behavior.</p><p></p><p>Those gamers who do not possess much in the way of social skills will not get much if anything from this book and probably wouldn't read it. They are not the only ones out there though. There are also those gamres who are pretty good, but constantly seek to be better gamers. They would definitely learn anything they could from a book of this type. So, the book would have to work on several different levels. It would have to have SOME basic advice, information on social contracts and such, as well as more intensive subjects like genre conventions, etc. I also like the idea of a chapter for the "whole group" instead of aimed at individual players.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2698880, member: 23174"] I think a distinction needs to be made between players who have some gaming weaknesses and players who have more generalized social interaction problems. Are some player's gaming difficulties related to their social difficulties? Sure. Would most of those player benefit from a book of this nature? Heck, most of them would probably resent the advice it contained and become defensive. However, some of them would be open to "becoming a better gamer." I have known some people who seem pretty well adjusted away from the table, but sit across from them at the gaming table and things go south pretty quick. They become immature, selfish and rude. Why? In my experience, most of the players of this type look at gaming as a total escape and release. They feel that they can act in a way that they don't normally act. This is a stress release for them. The inner spoiled child comes out to play and the 9-to-5 nice guy adult gets locked up for a few hours. I am not sure if it they will take the advice offered in a gaming book that this is not acceptable behavior, but there is a strong probability that they might, I think. It sounds too simple, but some of this type of player have probably never been told that in gaming escapism it is not okay to drop the conventions of acceptable social interaction. They have possibly been bouncing from group to group or gaming with friends who tolerate the behavior. Those gamers who do not possess much in the way of social skills will not get much if anything from this book and probably wouldn't read it. They are not the only ones out there though. There are also those gamres who are pretty good, but constantly seek to be better gamers. They would definitely learn anything they could from a book of this type. So, the book would have to work on several different levels. It would have to have SOME basic advice, information on social contracts and such, as well as more intensive subjects like genre conventions, etc. I also like the idea of a chapter for the "whole group" instead of aimed at individual players. DM [/QUOTE]
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