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Community
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*Pathfinder & Starfinder
Better Incentives for Enchanting Items
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<blockquote data-quote="Noctos" data-source="post: 5481892" data-attributes="member: 6671455"><p>i have personally never had much of a problem trying to convince players in my worlds to craft there own items. More of an issue of them crafting to much. The cost of the item was merily a way to take back some of the money they aquired. The main factor that kept my players was always the time table. in DnD it has time periods for each type of enchantment a player might want to do. And i cant be totally sure but i believe it was rather steep like amonth or more uninterupted to make even a +1 sword. So to create any item of any true worth took a year or longer. So often the world and it's problems wouldn't wait for wizerds to relax and force his efforts in to a new tool. When a quite peroid was made in an area my player used it and the creation of items would burst from it's seams. If the time was not avilable but the items satill wanted i allowed the players to rush the creation in exchange for side effects or posssible miss haps when using.</p><p>one of the funniest mishaps i placed on an helm a player made was when ever it's ability was activated the player had a 25% chance of explosive mud butt and horrible stomic pains. forcing them to roll saving throws inbattles at times in order to continue the battle or even hinder their attack power. since you had such stomic pain.</p><p>so one else in the group made a enchanted gem stone and inserted it in there glove so they could pick to cast burning hands/ shocking grasp/chill touch once a day all at a lvl 4 casting. and they had a 5% chance each day after a week of wearing with out removal to be polymorphed in to the oposite sex until a lvl 8 removed curse was cast. that was alot of fun to deal with to cause i wouldn't point out to the player they changed if it happened while away from there friends. sometimes even the other players wouldn't tel him just to she how much trouble they would get in to running around town that day.</p><p></p><p>ahhh good times</p></blockquote><p></p>
[QUOTE="Noctos, post: 5481892, member: 6671455"] i have personally never had much of a problem trying to convince players in my worlds to craft there own items. More of an issue of them crafting to much. The cost of the item was merily a way to take back some of the money they aquired. The main factor that kept my players was always the time table. in DnD it has time periods for each type of enchantment a player might want to do. And i cant be totally sure but i believe it was rather steep like amonth or more uninterupted to make even a +1 sword. So to create any item of any true worth took a year or longer. So often the world and it's problems wouldn't wait for wizerds to relax and force his efforts in to a new tool. When a quite peroid was made in an area my player used it and the creation of items would burst from it's seams. If the time was not avilable but the items satill wanted i allowed the players to rush the creation in exchange for side effects or posssible miss haps when using. one of the funniest mishaps i placed on an helm a player made was when ever it's ability was activated the player had a 25% chance of explosive mud butt and horrible stomic pains. forcing them to roll saving throws inbattles at times in order to continue the battle or even hinder their attack power. since you had such stomic pain. so one else in the group made a enchanted gem stone and inserted it in there glove so they could pick to cast burning hands/ shocking grasp/chill touch once a day all at a lvl 4 casting. and they had a 5% chance each day after a week of wearing with out removal to be polymorphed in to the oposite sex until a lvl 8 removed curse was cast. that was alot of fun to deal with to cause i wouldn't point out to the player they changed if it happened while away from there friends. sometimes even the other players wouldn't tel him just to she how much trouble they would get in to running around town that day. ahhh good times [/QUOTE]
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