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Better modules please.
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<blockquote data-quote="teachamath" data-source="post: 5799343" data-attributes="member: 84209"><p>I remember one Dungeon adventure which was a murder mystery at an inn along a road during a storm. It was exceptional due to it being a locked room but a murder scenario. The culprit was a grey ooze or black ooze that came up through the piping or the well and was extremely hard to find due to puddles all over the place. It was an incredible open ended adventure that had my players guessing for a couple gaming sessions. We do need more of that.</p><p></p><p>As to the current state of 4th edition adventures I have run most of the post essentials stuff and must say that they are good. Slaying Stone was overall good, Harkenwold was a disguised linear adventure with enough subplots to give some flexibility. Cairn of the Winter King was a classic dungeon crawl with some room to freeform. Finally, Gardmore Abbey is an excellent adventure with lots of nonlinear elements. There are about 20 individual quests that can be acquired from numerous sources. The adventure can be played as a dungeon crawl assault or it can be played as a political game of faction manipulation.</p></blockquote><p></p>
[QUOTE="teachamath, post: 5799343, member: 84209"] I remember one Dungeon adventure which was a murder mystery at an inn along a road during a storm. It was exceptional due to it being a locked room but a murder scenario. The culprit was a grey ooze or black ooze that came up through the piping or the well and was extremely hard to find due to puddles all over the place. It was an incredible open ended adventure that had my players guessing for a couple gaming sessions. We do need more of that. As to the current state of 4th edition adventures I have run most of the post essentials stuff and must say that they are good. Slaying Stone was overall good, Harkenwold was a disguised linear adventure with enough subplots to give some flexibility. Cairn of the Winter King was a classic dungeon crawl with some room to freeform. Finally, Gardmore Abbey is an excellent adventure with lots of nonlinear elements. There are about 20 individual quests that can be acquired from numerous sources. The adventure can be played as a dungeon crawl assault or it can be played as a political game of faction manipulation. [/QUOTE]
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