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Better Monster Design. 6E/BG3 Ideas
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<blockquote data-quote="Zardnaar" data-source="post: 9774717" data-attributes="member: 6716779"><p>150 over a round in 5.5. 150 was BG3. A large number popped up and I checked the combat log. Iirc it was 179 150 was psychic danage.</p><p></p><p> The hard core BG3 have it to up to 400 a hit. I know the basic build but cant be bothered its to OP even for my theory craft. </p><p></p><p> Normally in BG3 we tone it down to sword and board. Dyal wielding, great weapon are a bit nuts. Normally we dont use the meta builds but we tested one of the new patch things (shadowblade). We had 3 characters that weren't 100% optimized but contained the core combo. </p><p></p><p> Normally we dont explot vulnerability, strength elixirs+tavern brawler, radiant god builds or water+lightning builds or frost builds. My previous tavern was a thief wife's looking at sword and board Eldritch knight.</p><p></p><p> Hell we self banned archer builds as well. Think we beat cazador on honor mode 0 damage inflicted. </p><p></p><p> As said theory crafting an impossible mode tactical run. We are gonna count the amount if times we tpk and see if we can beat it. Impossible mode is 500% health + 3 actions and bonus actions for NPCs. </p><p></p><p> Wife's scared but pointed out how to get past the first TPK potential.</p><p></p><p> Sometimes I test basic combos applicable to 5E ttrpg if the mechanics are the same. </p><p></p><p> For example heroes feast + cloud kill and hex+Scorching ray into a paralyzed opponent works the same.</p><p></p><p> Paralyzed+hitting someone is a basic well known combo though if you ever use hold person. Its an old spell as well worked great 30 years ago.</p><p></p><p> BG3 specific abuses are critical hits, vulnerability, water+lightning, haste effects, steength elixirs and unlimited resources. </p><p></p><p> BG3 monsters as inspiration are fine along with a lot of the equipment (minus the unlimited/cheap part).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9774717, member: 6716779"] 150 over a round in 5.5. 150 was BG3. A large number popped up and I checked the combat log. Iirc it was 179 150 was psychic danage. The hard core BG3 have it to up to 400 a hit. I know the basic build but cant be bothered its to OP even for my theory craft. Normally in BG3 we tone it down to sword and board. Dyal wielding, great weapon are a bit nuts. Normally we dont use the meta builds but we tested one of the new patch things (shadowblade). We had 3 characters that weren't 100% optimized but contained the core combo. Normally we dont explot vulnerability, strength elixirs+tavern brawler, radiant god builds or water+lightning builds or frost builds. My previous tavern was a thief wife's looking at sword and board Eldritch knight. Hell we self banned archer builds as well. Think we beat cazador on honor mode 0 damage inflicted. As said theory crafting an impossible mode tactical run. We are gonna count the amount if times we tpk and see if we can beat it. Impossible mode is 500% health + 3 actions and bonus actions for NPCs. Wife's scared but pointed out how to get past the first TPK potential. Sometimes I test basic combos applicable to 5E ttrpg if the mechanics are the same. For example heroes feast + cloud kill and hex+Scorching ray into a paralyzed opponent works the same. Paralyzed+hitting someone is a basic well known combo though if you ever use hold person. Its an old spell as well worked great 30 years ago. BG3 specific abuses are critical hits, vulnerability, water+lightning, haste effects, steength elixirs and unlimited resources. BG3 monsters as inspiration are fine along with a lot of the equipment (minus the unlimited/cheap part). [/QUOTE]
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