Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Better Monster Design. 6E/BG3 Ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BenjaminPey" data-source="post: 9774745" data-attributes="member: 7039344"><p>I hear you, but I don't find 5.24 monsters to be weak sauce at all. My kids are very much afraid of them.</p><p></p><p>As for a design aiming both at casual and hardcore gamers, I think 5E is somewhere in the sweet spot. Casuals can't really make bad builds, no character is useless in battles, rules mastery is beneficial but not to the point of being mandatory, and in the other hand it's rather trivial to come up with "hardcore modes": no easy rests, no full-healing on rest, max damage for monsters, no Tiny Hut/Rope Trick/Heroe's Feast, etc. </p><p>The 2024 revision is still somewhere near that spot. It made a move towards complexity and rules mastery on the one hand, but also a rather consistent effort to eliminate bad choices.</p><p></p><p>As for magic item bonuses, magic items are few and far between in my games (as they are in the published campaigns). When they have mechanical weight, they are and should be significant. There is not enough of them for any kind of stacking. </p><p></p><p>I don't pretend all this to be a particularly well-informed or well-thought-out opinion, though, it's just my experience with the game. Maybe it's possible to be even more adjusted to opposed gaming preferences. But a cursory glance at my (too vast) RPG library tells me that no others have been more successful than 5E at appealing to casual and invested players alike. Hence my position: if OP's style is out of 5E scope, a game already built to please quite a large audience, when mine are pretty much completly subsumed in it, in so far as fantasy adventure games gravitating around combat are concerned, I don't see a way to reconcile our mutual preferences under a single umbrella. Again, I may be wrong, obviously.</p></blockquote><p></p>
[QUOTE="BenjaminPey, post: 9774745, member: 7039344"] I hear you, but I don't find 5.24 monsters to be weak sauce at all. My kids are very much afraid of them. As for a design aiming both at casual and hardcore gamers, I think 5E is somewhere in the sweet spot. Casuals can't really make bad builds, no character is useless in battles, rules mastery is beneficial but not to the point of being mandatory, and in the other hand it's rather trivial to come up with "hardcore modes": no easy rests, no full-healing on rest, max damage for monsters, no Tiny Hut/Rope Trick/Heroe's Feast, etc. The 2024 revision is still somewhere near that spot. It made a move towards complexity and rules mastery on the one hand, but also a rather consistent effort to eliminate bad choices. As for magic item bonuses, magic items are few and far between in my games (as they are in the published campaigns). When they have mechanical weight, they are and should be significant. There is not enough of them for any kind of stacking. I don't pretend all this to be a particularly well-informed or well-thought-out opinion, though, it's just my experience with the game. Maybe it's possible to be even more adjusted to opposed gaming preferences. But a cursory glance at my (too vast) RPG library tells me that no others have been more successful than 5E at appealing to casual and invested players alike. Hence my position: if OP's style is out of 5E scope, a game already built to please quite a large audience, when mine are pretty much completly subsumed in it, in so far as fantasy adventure games gravitating around combat are concerned, I don't see a way to reconcile our mutual preferences under a single umbrella. Again, I may be wrong, obviously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Better Monster Design. 6E/BG3 Ideas
Top