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Better Monster Design. 6E/BG3 Ideas
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<blockquote data-quote="Zardnaar" data-source="post: 9774917" data-attributes="member: 6716779"><p>If you go to BG3 forums its even more outlandish. </p><p></p><p> They're essentially seeing how far they can push the system hence impossible mode mod (which isn't actually impossible just makes honor mode look easy).</p><p></p><p> If you think its outlandish in 5.5 look at level 11 Monk, Barbarians, Fighters, Paladins and the obvious feats and weapon masteries. Cross reference it with the dungeon master suggested magic items. </p><p></p><p> You can literally stumble into builds and situations where you inflict 100+ damage a round. Great weapon master, halberd, action surge and a crit or 3.</p><p></p><p> The 150 damage was a dual wield champion fighter action surge advantage every attack with the piercer feat and got lucky on crits. Two 20s iirc and another one.</p><p></p><p> Monks hit 5 attacks naturally, fighters 6 with action surge, 7 if they get bonus action attack. Paladins add an extra dice of radiant damage, smite and get 3 or 4 attacks.</p><p></p><p> Any magic weapon adding a d6 or more damage. Theres several to choose from. Feats buried in Tashas are now core.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9774917, member: 6716779"] If you go to BG3 forums its even more outlandish. They're essentially seeing how far they can push the system hence impossible mode mod (which isn't actually impossible just makes honor mode look easy). If you think its outlandish in 5.5 look at level 11 Monk, Barbarians, Fighters, Paladins and the obvious feats and weapon masteries. Cross reference it with the dungeon master suggested magic items. You can literally stumble into builds and situations where you inflict 100+ damage a round. Great weapon master, halberd, action surge and a crit or 3. The 150 damage was a dual wield champion fighter action surge advantage every attack with the piercer feat and got lucky on crits. Two 20s iirc and another one. Monks hit 5 attacks naturally, fighters 6 with action surge, 7 if they get bonus action attack. Paladins add an extra dice of radiant damage, smite and get 3 or 4 attacks. Any magic weapon adding a d6 or more damage. Theres several to choose from. Feats buried in Tashas are now core. [/QUOTE]
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Better Monster Design. 6E/BG3 Ideas
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