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Better Monster Design. 6E/BG3 Ideas
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<blockquote data-quote="Zardnaar" data-source="post: 9775004" data-attributes="member: 6716779"><p>Yeah. A lot of tge problems with 3.5 I think were theorycraft. Even Druid with natural spell level 6 wasn't tgat bad. At least game warping bad. </p><p></p><p> 3.0 not so much some of those PrCs were a problem early on. 3.5 mostly nuked that. </p><p></p><p> Free metamagic was a big thing to watch out for back then. If casuals like 4E it wouldn't have gone out with a whimper. </p><p></p><p> The problem (of its an actual problem) is the user base. No modern version of D&D has actually got encounter design right. </p><p></p><p> Its a fooks errand because its impossible to account fir how people actually play and casuals vs veterans vs powergamers. </p><p></p><p> Sone peopke actually like what's on offer. Even without various OSRisms conceptually would the be fine with a crit reducing them to 0 HP. </p><p></p><p> Because if people are doing 4 round work days (4RWD) thats what needs to happen. Or you just go with it and whatever.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9775004, member: 6716779"] Yeah. A lot of tge problems with 3.5 I think were theorycraft. Even Druid with natural spell level 6 wasn't tgat bad. At least game warping bad. 3.0 not so much some of those PrCs were a problem early on. 3.5 mostly nuked that. Free metamagic was a big thing to watch out for back then. If casuals like 4E it wouldn't have gone out with a whimper. The problem (of its an actual problem) is the user base. No modern version of D&D has actually got encounter design right. Its a fooks errand because its impossible to account fir how people actually play and casuals vs veterans vs powergamers. Sone peopke actually like what's on offer. Even without various OSRisms conceptually would the be fine with a crit reducing them to 0 HP. Because if people are doing 4 round work days (4RWD) thats what needs to happen. Or you just go with it and whatever. [/QUOTE]
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