Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
Character Builds & Optimization
Better Pirate Build <3.5>
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5171679" data-attributes="member: 35909"><p>Scarlet Corsair is a fun class. Make sure to get an Arcane Stunt instead of the Grace +1 as a Swashbuckler, and consider more Rogue and less Swashbuckler, though if you don't care much about skill points, maybe stick with the current setup. I like Uncanny Dodge, so I'd try to get to Rogue 4 before doing Scarlet Corsair and top out with more Swashbuckler at the late levels, myself.</p><p></p><p>I happen to be building a fear-based martial PC myself right now, so I can recommend some things. I'm less familiar with Feint optimization. Feats to look for:</p><p>Combat Panache (PHB 2): Gives you a play dead ability, an Intimidate ability to cause the target to suffer your charisma mod as a penalty on his attacks, and an ability to make allies hit each other. The entire tactial feat is all about new uses for Intimidate and Bluff, your bread and butter skills.</p><p>Intimidating Strike (PHB 2): Standard action strike that if it hits, lets you roll to demoralize (as written, it does not restrict you to the target, if you can demoralize an area in a single action) as a free action. You can even take an attack penalty to gain an Intimidate bonus, but I'd rather just twink my Intimidate mod, rather than risk missing entirely. The main benefit is that the fear lasts the entire combat, instead of a hardly-worth-it one round. And you can take it at level 1.</p><p></p><p>Imperious Command (Drow of the Underdark): Despite the book it's from, the feat has no flavor or mechanical connection to the drow or the underdark. It's just a really, really good intimidate feat. When you demoralize an opponent from now on, he cowers for one round before becoming shaken, leaving enemies ripe for the picking.</p><p>Skill tricks are your friend, look in Complete Scoundrel. Never Outnumbered is awesome to do an area Intimidate (and can be used with Intimidating Strike for a multiround duration), though eventually Scourge of the Seas will make it obsolete. Group Fake-Out can tack on hefty penalties if feinting a lot of enemies at once, but can be combined with Corsair's Feint to deprive an entire group of enemies their dex to AC with a mere free action once/encounter.</p><p></p><p>For the late levels, while it would hurt your sneak attack and possibly cause brief multiclassing penalties (until you hit Warblade 2 and thus were Rogue 4 / Swash 3 / Warblade 2, with Rogue counting as favored class), look into Warblade. Or maybe Swordsage. Maneuvers from Tome of Battle can complement you well. In particular, I like the idea of a Corsair's Feint Group Fake-Out followed by Mithral Tornado or Adamantine Hurricane, to hit every foe around you and treat them as flatfooted (so you can sneak attack them). It's just stylish.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5171679, member: 35909"] Scarlet Corsair is a fun class. Make sure to get an Arcane Stunt instead of the Grace +1 as a Swashbuckler, and consider more Rogue and less Swashbuckler, though if you don't care much about skill points, maybe stick with the current setup. I like Uncanny Dodge, so I'd try to get to Rogue 4 before doing Scarlet Corsair and top out with more Swashbuckler at the late levels, myself. I happen to be building a fear-based martial PC myself right now, so I can recommend some things. I'm less familiar with Feint optimization. Feats to look for: Combat Panache (PHB 2): Gives you a play dead ability, an Intimidate ability to cause the target to suffer your charisma mod as a penalty on his attacks, and an ability to make allies hit each other. The entire tactial feat is all about new uses for Intimidate and Bluff, your bread and butter skills. Intimidating Strike (PHB 2): Standard action strike that if it hits, lets you roll to demoralize (as written, it does not restrict you to the target, if you can demoralize an area in a single action) as a free action. You can even take an attack penalty to gain an Intimidate bonus, but I'd rather just twink my Intimidate mod, rather than risk missing entirely. The main benefit is that the fear lasts the entire combat, instead of a hardly-worth-it one round. And you can take it at level 1. Imperious Command (Drow of the Underdark): Despite the book it's from, the feat has no flavor or mechanical connection to the drow or the underdark. It's just a really, really good intimidate feat. When you demoralize an opponent from now on, he cowers for one round before becoming shaken, leaving enemies ripe for the picking. Skill tricks are your friend, look in Complete Scoundrel. Never Outnumbered is awesome to do an area Intimidate (and can be used with Intimidating Strike for a multiround duration), though eventually Scourge of the Seas will make it obsolete. Group Fake-Out can tack on hefty penalties if feinting a lot of enemies at once, but can be combined with Corsair's Feint to deprive an entire group of enemies their dex to AC with a mere free action once/encounter. For the late levels, while it would hurt your sneak attack and possibly cause brief multiclassing penalties (until you hit Warblade 2 and thus were Rogue 4 / Swash 3 / Warblade 2, with Rogue counting as favored class), look into Warblade. Or maybe Swordsage. Maneuvers from Tome of Battle can complement you well. In particular, I like the idea of a Corsair's Feint Group Fake-Out followed by Mithral Tornado or Adamantine Hurricane, to hit every foe around you and treat them as flatfooted (so you can sneak attack them). It's just stylish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Better Pirate Build <3.5>
Top