Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Better Social Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IronWolf" data-source="post: 5715182" data-attributes="member: 21076"><p>I readily admit I am one of the people relatively happy with the D&D skill system. I attribute a lot of that because I treat them as guidelines and do not feel tied to them to the degree it seems some do. So, keeping in mind my perspective...</p><p></p><p>Your system sounds very similar to things we already have as tools and easily fits within the framework of the existing skill system.</p><p></p><p>Browbeat = Intimidate</p><p>Deceive = Bluff</p><p>Reason = Diplomacy</p><p>Seduction = Diplomacy, Bluff, Charisma check?</p><p></p><p>So taking Inspector Javert from your example, as long as a GM I know a little bit about his motivations, probably just a line or to I can immediately adjust on the fly for any myriad of circumstances that could arise. All without needing to add more mechanics and categories to the mix.</p><p></p><p>Come at him with an emotional plea? Well my one-liner background mentions he is cool and calculating, so their would be a negative modifier to someone coming up to use something like seduction. But if someone comes up and tries to bluff via authority? That just might warrant a positive modifier.</p><p></p><p>The same seems to go for the further examples in the Added Complexity section. These are all things (racism, affinity to jewelry, etc, etc) that seem like they would be a small note for the character. These characteristics would affect modifiers similar to above - still within the current skill framework.</p><p></p><p>If you have a player that plays a charismatic character but is a bit of an introvert himself, then you can still drop hints for them to help see how to resolve the interaction. Still without needing to categorize all the actions.</p><p></p><p>So I guess I am not sure how one can't accomplish what you have described within the existing skill resolution framework?</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5715182, member: 21076"] I readily admit I am one of the people relatively happy with the D&D skill system. I attribute a lot of that because I treat them as guidelines and do not feel tied to them to the degree it seems some do. So, keeping in mind my perspective... Your system sounds very similar to things we already have as tools and easily fits within the framework of the existing skill system. Browbeat = Intimidate Deceive = Bluff Reason = Diplomacy Seduction = Diplomacy, Bluff, Charisma check? So taking Inspector Javert from your example, as long as a GM I know a little bit about his motivations, probably just a line or to I can immediately adjust on the fly for any myriad of circumstances that could arise. All without needing to add more mechanics and categories to the mix. Come at him with an emotional plea? Well my one-liner background mentions he is cool and calculating, so their would be a negative modifier to someone coming up to use something like seduction. But if someone comes up and tries to bluff via authority? That just might warrant a positive modifier. The same seems to go for the further examples in the Added Complexity section. These are all things (racism, affinity to jewelry, etc, etc) that seem like they would be a small note for the character. These characteristics would affect modifiers similar to above - still within the current skill framework. If you have a player that plays a charismatic character but is a bit of an introvert himself, then you can still drop hints for them to help see how to resolve the interaction. Still without needing to categorize all the actions. So I guess I am not sure how one can't accomplish what you have described within the existing skill resolution framework? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Better Social Mechanics
Top