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<blockquote data-quote="KidSnide" data-source="post: 5715231" data-attributes="member: 54710"><p>A good point. I've only run this from the DM side, so I don't think I have a real sense of how it is to play. All I can say is that it seems better than the skill challenge material I tried before this system. I think my players mostly think it's fair. </p><p></p><p>The only time I can think of when it didn't work right was when a player thought she was making a good point (rolled an 8 with a +10 diplomacy bonus, with a +10 "good point" modifier, she should have had a success), but it turned out that the person she was trying to persuade was operating under a mistaken impression that she didn't correct that nullified the point. The player doubted the system until I pointed out how it reflected the in-game situation of which she was unaware.</p><p></p><p></p><p></p><p>It's also worth noting that I work under a system where obstacles have a level (to determine the magnitude of the challenge) and a difficulty (based on what you're trying to do). So, climbing basic stone wall (a level 6 wall) with a rope is an easy level 6 DC, while convincing the Grand Caliph (level 18) to go to war might be a hard level 18 DC.</p><p></p><p>That structure gives players a rough sense of what's possible (if they're familiar with the DC chart).</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5715231, member: 54710"] A good point. I've only run this from the DM side, so I don't think I have a real sense of how it is to play. All I can say is that it seems better than the skill challenge material I tried before this system. I think my players mostly think it's fair. The only time I can think of when it didn't work right was when a player thought she was making a good point (rolled an 8 with a +10 diplomacy bonus, with a +10 "good point" modifier, she should have had a success), but it turned out that the person she was trying to persuade was operating under a mistaken impression that she didn't correct that nullified the point. The player doubted the system until I pointed out how it reflected the in-game situation of which she was unaware. It's also worth noting that I work under a system where obstacles have a level (to determine the magnitude of the challenge) and a difficulty (based on what you're trying to do). So, climbing basic stone wall (a level 6 wall) with a rope is an easy level 6 DC, while convincing the Grand Caliph (level 18) to go to war might be a hard level 18 DC. That structure gives players a rough sense of what's possible (if they're familiar with the DC chart). -KS [/QUOTE]
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