Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Better Spell Damage Progression (+Martial fixes to keep things balanced)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yunru" data-source="post: 7546094" data-attributes="member: 6780961"><p>First off, this is still rough around the edges, for that I apologise. But since I lack the playtest base that WotC has...</p><p>Second I will be referring to spell damage by number of dice, since single target and multi/auto target have different dice (d10s and d6s).</p><p></p><p><strong>Spell damage:</strong></p><p>1st level: 3 dice</p><p>2nd level: 5 dice</p><p>3rd level: 7 dice</p><p>4th level: 9 dice</p><p>5th level: 11 dice</p><p>6th level: 17 dice</p><p>7th level: 26 dice</p><p>8th level: 40 dice</p><p>9th level: 60 dice</p><p></p><p>N.B.: Be sure to also apply this increase to things like the Paladin's Divine Smite feature.</p><p></p><p>Since this puts casters way ahead of non-casters, we also need to up their damage.</p><p>So we double the Rogue's Sneak Attack. Up to you how you want to do it, either have it go up by 1 per level (rather than every other), or up by 2 every other level.</p><p>For non-Rogues, we can simply increase base weapon damage. For a quick fix, simply increase each weapon so the average damage goes up by around 4.</p><p>Or remake your weapons using my super dandy point guide:</p><p></p><p>Each weapon starts off with 7 points. Being a Martial weapon gives you 3 points, being heavy also gives you 3 points (limited to two-handed weapons), being two-handed gives you 5 points, and being versatile gives you 3 points to spend on features that apply when held in two hands. For ranged weapons, having Loading gives you 3 points.</p><p></p><p><strong>Weapon damage (melee|ranged):</strong></p><p>(11|7.33): 18 points</p><p>(10.5|7): 17 points</p><p>(10|6.66): 16 points</p><p>(9.5|6.33): 15 points</p><p>(9|6): 14 points</p><p>(8.5|5.66): 13 points</p><p>(8|5.33): 12 points</p><p>(7.5|5): 11 points</p><p>(7|4.66): 10 points</p><p>(6.5|4.33): 9 points</p><p>(6|4): 8 points</p><p>(5.5|3.66): 7 points</p><p>(5|3.33): 6 points</p><p>(4.5|3): 5 points</p><p>(4|2.66): 4 points</p><p>(3.5|2.33): 3 points</p><p>(3|2): 2 points</p><p>(2.5|1.66) 1 point</p><p></p><p>Now then, some features:</p><p>Being Light costs 3 points</p><p>Being Finesse costs 3 points</p><p>Having Reach costs 3 points</p><p>Being Thrown is free (for now)</p></blockquote><p></p>
[QUOTE="Yunru, post: 7546094, member: 6780961"] First off, this is still rough around the edges, for that I apologise. But since I lack the playtest base that WotC has... Second I will be referring to spell damage by number of dice, since single target and multi/auto target have different dice (d10s and d6s). [B]Spell damage:[/B] 1st level: 3 dice 2nd level: 5 dice 3rd level: 7 dice 4th level: 9 dice 5th level: 11 dice 6th level: 17 dice 7th level: 26 dice 8th level: 40 dice 9th level: 60 dice N.B.: Be sure to also apply this increase to things like the Paladin's Divine Smite feature. Since this puts casters way ahead of non-casters, we also need to up their damage. So we double the Rogue's Sneak Attack. Up to you how you want to do it, either have it go up by 1 per level (rather than every other), or up by 2 every other level. For non-Rogues, we can simply increase base weapon damage. For a quick fix, simply increase each weapon so the average damage goes up by around 4. Or remake your weapons using my super dandy point guide: Each weapon starts off with 7 points. Being a Martial weapon gives you 3 points, being heavy also gives you 3 points (limited to two-handed weapons), being two-handed gives you 5 points, and being versatile gives you 3 points to spend on features that apply when held in two hands. For ranged weapons, having Loading gives you 3 points. [B]Weapon damage (melee|ranged):[/B] (11|7.33): 18 points (10.5|7): 17 points (10|6.66): 16 points (9.5|6.33): 15 points (9|6): 14 points (8.5|5.66): 13 points (8|5.33): 12 points (7.5|5): 11 points (7|4.66): 10 points (6.5|4.33): 9 points (6|4): 8 points (5.5|3.66): 7 points (5|3.33): 6 points (4.5|3): 5 points (4|2.66): 4 points (3.5|2.33): 3 points (3|2): 2 points (2.5|1.66) 1 point Now then, some features: Being Light costs 3 points Being Finesse costs 3 points Having Reach costs 3 points Being Thrown is free (for now) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Better Spell Damage Progression (+Martial fixes to keep things balanced)
Top