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<blockquote data-quote="Peter Gibbons" data-source="post: 2710015" data-attributes="member: 35541"><p>When I am the DM, I make sure to provide plenty of downtime. Not only is it essential for certain character types (wizards, anyone with item creation feats, etc.), but it promotes a certain realism, IMO. I detest the "seven levels in seven days" effect that seems to be endemic in 3e campaigns.</p><p></p><p>Currently, however, I'm <em>not</em> the DM, and we have leveled seven times in about two weeks game-time. Not coincidentally, I'm playing a character who doesn't need any downtime, but it's been a real problem for the ones who do. We've adopted the optional Craft Points rules from <em>Unearthed Arcana</em> to (at least partially) address this issue.</p><p></p><p>In every 3e campaign I've played in, I have wished for more downtime. Every. Single. One.</p><p></p><p>I would not give out XP during downtime. That would contradict the very nature of downtime, if you ask me.</p></blockquote><p></p>
[QUOTE="Peter Gibbons, post: 2710015, member: 35541"] When I am the DM, I make sure to provide plenty of downtime. Not only is it essential for certain character types (wizards, anyone with item creation feats, etc.), but it promotes a certain realism, IMO. I detest the "seven levels in seven days" effect that seems to be endemic in 3e campaigns. Currently, however, I'm [I]not[/I] the DM, and we have leveled seven times in about two weeks game-time. Not coincidentally, I'm playing a character who doesn't need any downtime, but it's been a real problem for the ones who do. We've adopted the optional Craft Points rules from [I]Unearthed Arcana[/I] to (at least partially) address this issue. In every 3e campaign I've played in, I have wished for more downtime. Every. Single. One. I would not give out XP during downtime. That would contradict the very nature of downtime, if you ask me. [/QUOTE]
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