Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Beware - beyond this point there be Dragons.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 3004857" data-attributes="member: 4936"><p>Kuma of the Great Mountain Clan</p><p></p><p>Name: Kuma</p><p>Race: Human</p><p>Class/Level: Barbarian 5 / Sorceror 1 / Dragon Disciple 4</p><p>Gender: Male</p><p>Exp: </p><p></p><p>Desc</p><p>Kuma is a tall, burly human man bearing tribal tattoos over his upper arms and down his back. His shoulders are broad, and his musculature seems impossibly dense and defined, with almost no fatty tissues to cushion it. His size and build are relatively normal though, compared to the deep rust colored scales that crust his chest and portions of his back, arms, and head. His teeth have grown thick and viciously sharp, and his fingernails into reinforced claws. He wears a long loincloth of mithril chain and leather, along with a specially made breastplate of segmented mithril. </p><p></p><p>Strength (STR) 22 +6 (16 +4 class +2 item)</p><p>Dexterity (DEX) 14 +2</p><p>Constitution (CON) 18 +4 (15 +1 level 8 +2 item)</p><p>Intelligence (INT) 12 +1 (11 +1 level 4)</p><p>Wisdom (WIS) 10</p><p>Charisma (CHA) 14 +2</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 24 (10 +2 Dex +2 natural +2 deflection +8 armor)</p><p>Buffed AC: 28 (with Shield spell)</p><p>Hit Points: 119</p><p>Movement: 40'</p><p></p><p>Init: +2</p><p>Base Attack Bonus: +8/+3 </p><p>Melee Attack: +14/+9</p><p>Ranged Attack: +10/+5</p><p>Fort: +14</p><p>Reflex: +6</p><p>Will: +12</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skills</p><p></p><p>Class Abilities:</p><p>Rage 4/day</p><p>Fast Movement</p><p>Uncanny Dodge</p><p>Trap Sense +1</p><p>-</p><p>Summon Familiar</p><p>-</p><p>Natural Armor +2</p><p>Ability Boosts: Str +4</p><p>Claws/Bite (1d4/1d6)</p><p>Breath Weapon 2d8 fire, 30' cone, DC19 1/2, 1/day</p><p></p><p>Skills: 20+22b +4s +16dd</p><p>Concentration +7 (4 ranks + 3 Con)</p><p>Diplomacy +6 (4 ranks + 2 Cha)</p><p>Intimidate +10 (8 ranks + 2 Cha)</p><p>Knowledge: +9 (Arcana 4 CC ranks + 4 ranks + 1 int)</p><p>Listen +8 (8 ranks + 0 Wis)</p><p>Speak Language 1</p><p>Spot +8 (8 ranks + 0 Wis)</p><p>Survival +8 (8 ranks + 0 Wis)</p><p>Swim +14 (8 ranks + 6 Str)</p><p></p><p>Feats</p><p>B Tireless (The Ride)</p><p>1 Extra Rage</p><p>1 Power Attack</p><p>3 Cleave</p><p>6 Improved Overrun</p><p>9 Improved Toughness</p><p></p><p>Languages - Common, Draconic</p><p></p><p>Spells</p><p></p><p>0 level - 5/5</p><p>Detect Magic</p><p>Light</p><p>Mage Hand</p><p>Mending</p><p></p><p>1st level - 7/7</p><p>True Strike</p><p>Shield</p><p></p><p>[sblock=Inventory]Money - 19gp, 4sp</p><p></p><p>Weapons -</p><p>Greatsword +2, +16/+11, 2d6+11, 19-20 x2, 8lbs, 8150</p><p></p><p>Armour -</p><p>Mithril Breastplate +3, +8 AC, 15lbs, -1 check, 15% fail, 13200</p><p></p><p>Gear -</p><p>- In Haversack</p><p>Bedroll, 1sp, 5lbs</p><p>Blanket, 5sp, 3lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Tent, 10gp, 20lbs</p><p>Waterskin, 1gp, 4lbs</p><p>10 days trail rations, 5gp, 10lbs</p><p> </p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p></p><p>Magic -</p><p>Handy Haversack, 2000</p><p>Gauntlets of Strength +2, 4000</p><p>Amulet of Health +2, 4000</p><p>Cloak of Resistance +2, 4000</p><p>Ring of Protection +2, 8000</p><p>Boots of Speed, 12000</p><p>Silversheen, 250</p><p></p><p>Wand of Shield, 750</p><p>2x Cure Moderate Wounds Potions, 600[/sblock]</p><p></p><p>[sblock=Background]Kuma is one of a relative primative tribe of humans that lives in the steppelands of the frozen north, in an area called The Ride. His tribe occupies a series of caverns and hollowed out tunnels carved into the walls of a dormant volcano that stands alone; the result of a violent eruption millenia ago. The lava pools and superheated rock in the depths below keep the temperature farther up relatively comfortable, even in the deep of winter, making it a much vied-for home.</p><p></p><p>Kuma's clan has fought for and won their place there, and they guard it zealously. The tribe's legends state that once a great dragon-god laired here, and that it brought the people there to serve it and to be its favored. One day the dragon left, leaving behind a royal line of people who it had shared its essence with to rule in its stead, until it returned.</p><p></p><p>In time, the dragon blood of the royal line thinned to the point where it could no longer be seen. It became customary for any new chief to prove his link to the dragon god by proving his mettle outside the mountain...venturing into other lands and undertaking great deeds. On his return, he would sing his deeds to the tribe, and if they were sufficient, he would be accepted.</p><p></p><p>Kuma is of the blood of kings, among his people. In accordance with the traditions, he left the mountain and trekked the miles south to the warmlands. There he met worthy companions, and worthy challenges, and in battle proved his name. In the process though, he learned something that shook him to the core. He learned that dragons, while powerful, were not gods...and that the crimson drake that once ruled his people had almost certainly been a tyrant, and his tribe's ancestors, its slaves. Even as he struggled to awaken the vestiges of dragon heritage within himself, Kuma made a vow to find the dragon that had once ruled the mountain in the north; or one like it...and slay it. He would bring its head back with him to prove to the tribe once and for all that the legends were false...making sure that they would never again be the thralls of a wyrm. By might and by magic, he would turn the power of the dragon that lurked within him against that of the creatures themselves and buy his tribe freedom for all time.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3004857, member: 4936"] Kuma of the Great Mountain Clan Name: Kuma Race: Human Class/Level: Barbarian 5 / Sorceror 1 / Dragon Disciple 4 Gender: Male Exp: Desc Kuma is a tall, burly human man bearing tribal tattoos over his upper arms and down his back. His shoulders are broad, and his musculature seems impossibly dense and defined, with almost no fatty tissues to cushion it. His size and build are relatively normal though, compared to the deep rust colored scales that crust his chest and portions of his back, arms, and head. His teeth have grown thick and viciously sharp, and his fingernails into reinforced claws. He wears a long loincloth of mithril chain and leather, along with a specially made breastplate of segmented mithril. Strength (STR) 22 +6 (16 +4 class +2 item) Dexterity (DEX) 14 +2 Constitution (CON) 18 +4 (15 +1 level 8 +2 item) Intelligence (INT) 12 +1 (11 +1 level 4) Wisdom (WIS) 10 Charisma (CHA) 14 +2 Alignment: Chaotic Good AC: 24 (10 +2 Dex +2 natural +2 deflection +8 armor) Buffed AC: 28 (with Shield spell) Hit Points: 119 Movement: 40' Init: +2 Base Attack Bonus: +8/+3 Melee Attack: +14/+9 Ranged Attack: +10/+5 Fort: +14 Reflex: +6 Will: +12 Race Abilities Bonus Feat Bonus skills Class Abilities: Rage 4/day Fast Movement Uncanny Dodge Trap Sense +1 - Summon Familiar - Natural Armor +2 Ability Boosts: Str +4 Claws/Bite (1d4/1d6) Breath Weapon 2d8 fire, 30' cone, DC19 1/2, 1/day Skills: 20+22b +4s +16dd Concentration +7 (4 ranks + 3 Con) Diplomacy +6 (4 ranks + 2 Cha) Intimidate +10 (8 ranks + 2 Cha) Knowledge: +9 (Arcana 4 CC ranks + 4 ranks + 1 int) Listen +8 (8 ranks + 0 Wis) Speak Language 1 Spot +8 (8 ranks + 0 Wis) Survival +8 (8 ranks + 0 Wis) Swim +14 (8 ranks + 6 Str) Feats B Tireless (The Ride) 1 Extra Rage 1 Power Attack 3 Cleave 6 Improved Overrun 9 Improved Toughness Languages - Common, Draconic Spells 0 level - 5/5 Detect Magic Light Mage Hand Mending 1st level - 7/7 True Strike Shield [sblock=Inventory]Money - 19gp, 4sp Weapons - Greatsword +2, +16/+11, 2d6+11, 19-20 x2, 8lbs, 8150 Armour - Mithril Breastplate +3, +8 AC, 15lbs, -1 check, 15% fail, 13200 Gear - - In Haversack Bedroll, 1sp, 5lbs Blanket, 5sp, 3lbs 50' silk rope, 10gp, 5lbs Tent, 10gp, 20lbs Waterskin, 1gp, 4lbs 10 days trail rations, 5gp, 10lbs - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb Magic - Handy Haversack, 2000 Gauntlets of Strength +2, 4000 Amulet of Health +2, 4000 Cloak of Resistance +2, 4000 Ring of Protection +2, 8000 Boots of Speed, 12000 Silversheen, 250 Wand of Shield, 750 2x Cure Moderate Wounds Potions, 600[/sblock] [sblock=Background]Kuma is one of a relative primative tribe of humans that lives in the steppelands of the frozen north, in an area called The Ride. His tribe occupies a series of caverns and hollowed out tunnels carved into the walls of a dormant volcano that stands alone; the result of a violent eruption millenia ago. The lava pools and superheated rock in the depths below keep the temperature farther up relatively comfortable, even in the deep of winter, making it a much vied-for home. Kuma's clan has fought for and won their place there, and they guard it zealously. The tribe's legends state that once a great dragon-god laired here, and that it brought the people there to serve it and to be its favored. One day the dragon left, leaving behind a royal line of people who it had shared its essence with to rule in its stead, until it returned. In time, the dragon blood of the royal line thinned to the point where it could no longer be seen. It became customary for any new chief to prove his link to the dragon god by proving his mettle outside the mountain...venturing into other lands and undertaking great deeds. On his return, he would sing his deeds to the tribe, and if they were sufficient, he would be accepted. Kuma is of the blood of kings, among his people. In accordance with the traditions, he left the mountain and trekked the miles south to the warmlands. There he met worthy companions, and worthy challenges, and in battle proved his name. In the process though, he learned something that shook him to the core. He learned that dragons, while powerful, were not gods...and that the crimson drake that once ruled his people had almost certainly been a tyrant, and his tribe's ancestors, its slaves. Even as he struggled to awaken the vestiges of dragon heritage within himself, Kuma made a vow to find the dragon that had once ruled the mountain in the north; or one like it...and slay it. He would bring its head back with him to prove to the tribe once and for all that the legends were false...making sure that they would never again be the thralls of a wyrm. By might and by magic, he would turn the power of the dragon that lurked within him against that of the creatures themselves and buy his tribe freedom for all time.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beware - beyond this point there be Dragons.
Top