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<blockquote data-quote="sans" data-source="post: 3008038" data-attributes="member: 42554"><p><span style="font-size: 12px"><strong>Brother Odis</strong></span></p><p>Chaotic Good Human Cleric of Tymora</p><p></p><p>[sblock=Character Sheet]</p><p>[code]</p><p>Name: [b]Brother Odis[/b]</p><p>Class: Cleric 10</p><p>Race: Human, Condathan Age: 40</p><p>Region: The Dragon Coast Height: 6'2"</p><p>Size: Medium Weight: 190 lbs</p><p>Gender: Male Eyes: Brown</p><p>Alignment: Chaotic Good Hair: Light brown, wave</p><p>Deity: Tymora, the Lady Who Smiles Skin: Tanned</p><p></p><p></p><p>[b]ABILITIES[/b] [b]BASIC INFO[/b]</p><p>--------------------------------- -----------------------------------------</p><p>SCORE* MOD MAGIC Level: 10 XP: 47250</p><p>STR: 10 ( 0) BAB: +7/+2 HP: 47 / 47*</p><p>DEX: 10 ( 0) 12^ (+1) Grapple: +7 Dmg Red: -/-</p><p>CON: 8 (-1) Speed: 20' Spell Res: -</p><p>INT: 11 ( 0) Init: +1 Spell Save: - </p><p>WIS: 20 (+5) 24# (+7)</p><p>CHA: 15 (+2)</p><p></p><p>* See bottom for ability score and hp calcs</p><p>^ +2 Gloves of Dextarity</p><p># +4 Pariapt of Wisdom</p><p></p><p></p><p>[b]SAVING THROWS[/b]</p><p>-----------------------------------------------------------</p><p> TOTAL Base Mod Misc</p><p>FORTITUDE: +9 = +7 -1 +3*</p><p>REFLEX: +7 = +3 +1 +3*</p><p>WILL: +17 = +7 +7 +3*</p><p></p><p>* +3 Cloak of Resistance</p><p></p><p></p><p>[b]ARMOR[/b]</p><p>--------------------------------------------------------------</p><p> TOTAL Base Armor Shld Dex Size Nat Misc^</p><p>ARMOR: 23 = 10 +6 +4 +1 +0 +0 +2</p><p>TOUCH: 13 = 10 - - +1 +0 - +2</p><p>FLAT-FOOTED: 22 = 10 +6 +4 - +0 +0 +2</p><p></p><p></p><p>Armor Bonus Dex ACP ASF Bonus Type</p><p> Mithral Chain Shirt* +6 6 0 10% Armor</p><p> Darkwood Shield* +4 n/a 0 15% Shield</p><p> Ring of Protection +2 +2 n/a 0 0 Deflection</p><p></p><p>* Magic Vestment (+2) is cast every morning with an Extend Meta-magic Rod</p><p> as part of prayer ritual (duration 10/hrs day)</p><p></p><p></p><p>[b]WEAPONS[/b]</p><p>----------------------------------------------------------------------------------</p><p>Weapon Attack Damage Critical Range Type</p><p>Silver Shortspear of +8/+3 melee 1d6 x2 20' P</p><p> Returning +1 or +15 thrown</p><p> </p><p> w/ Greater Magic Weapon +11/+6 melee 1d6+3 x2 20' P</p><p></p><p> w/ Greater Magic Weapon +14/+9 melee 1d6+6 x2 20' P</p><p> and Divine Power</p><p></p><p>NOTES:</p><p> - Greater Magic Weapon (+3) (duration 10/hrs day)</p><p> - Zen Archery applies Wisdom Bonus to ranged attack roles</p><p></p><p></p><p>[b]SPECIAL ABILITIES[/b]</p><p>--------------------------------------------------------</p><p>Human:</p><p> Bonus Feat at first level</p><p> 4 Bonus skill points at first level</p><p> 1 Bonus skill point each level after</p><p></p><p>Cleric:</p><p> Travel: 1 round/level worth of Freedom of Movement on</p><p> self per day</p><p></p><p> Protection: grant resistance bonus of +1/level on next</p><p> save for the next hour</p><p></p><p> Turn Undead: 9 times/day, level 10, turn damage 2d6+12</p><p> +2 on turn checks knowledge(religion) synergy</p><p></p><p>[b]LANGUAGES[/b]</p><p>--------------------------------------------------------</p><p>Common, Chondathan</p><p></p><p></p><p>[b]FEATS[/b]</p><p>----------------------------------------------------</p><p>Armor and Weapon Proficiency</p><p> Simple Weapons Proficiency(all)</p><p> Armor Proficiency(all)</p><p> Shield Proficiency(light, heavy)</p><p></p><p>Bonus Regional Feat: Silver Palm (+2 appraise, bluff, sense motive)</p><p></p><p>Human Bonus Feat: Spellcasting Prodigy</p><p></p><p>Character Level Feats</p><p> 1. Skill Focus(Concentration)</p><p> 3. Zen Archery</p><p> 6. Domain Spontaneity(Travel)</p><p> 9. Domain Spontaneity(Protection)</p><p></p><p></p><p>[b]SKILLS[/b]</p><p>----------------------------------------------------------------</p><p>Skill Points: 42 Max Ranks: 13/6.5</p><p></p><p>Skill Abl TOTAL Rnk Stat Msc</p><p>Appraise(CC) INT 2 - 0 2 +2 Silver Palm</p><p>Balance(CC) DEX 1 - 1 -</p><p>Bluff(CC) CHA 4 - 2 2 +2 Silver Palm</p><p>Climb(CC) STR 0 - - -</p><p>Concentration CON 15 13 -1 3 +3 Skill Focus</p><p>Diplomacy CHA 12 10 2 -</p><p>Disguise(CC) CHA 2 - 2 -</p><p>Escape Artist(CC) DEX 1 - 1 -</p><p>Forgery(CC) INT 0 - 0 -</p><p>Gather Info(CC) CHA 2 - 2 -</p><p>Heal WIS 8 1 7 -</p><p>Hide(CC) DEX 1 - 1 -</p><p>Intimidate(CC) CHA 2 - 2 -</p><p>Jump(CC) STR 0 - - -</p><p>Knowledge(arcana) INT 5 5 0 -</p><p>Knowledge(history)INT 1 1 0 -</p><p>Knowledge(religion) INT 5 5 0 -</p><p>Knowledge(planes) INT 1 1 0 -</p><p>Listen(CC) WIS 7 - 7 -</p><p>Move Silently(CC) DEX 1 - 1 -</p><p>Ride(CC) DEX 1 - 1 -</p><p>Search(CC) INT 0 - 0 -</p><p>Sense Motive(CC) WIS 9 - 7 2 +2 Silver Palm</p><p>Spellcraft INT 3 1 0 2 +2 Knowledge(arcana) syn</p><p>Spot(CC) WIS 7 - 7 -</p><p>Survival WIS 12 5 7 -</p><p>Swim(CC) STR 0 - 0 -</p><p>Use Rope(CC) DEX 1 - 1 -</p><p></p><p></p><p>[b]ASSETS[/b]</p><p>----------------------------------</p><p> Platinum: 50</p><p> Gold: 931 - 225 (horses) = 706</p><p> Silver: 9</p><p> Copper: 0</p><p> Other:</p><p></p><p></p><p>[b]EQUIPMENT[/b]</p><p>----------------------------------------------------------------------</p><p>NAME QTY LBS COST</p><p>Cloak of Resistance +3 1 1 9000</p><p>Gloves of Dexterity +2 1 0 4000 </p><p>Periapt of Wisdom +4 1 0 16000</p><p>Ring of Protection +2 1 0 8000</p><p>Rod of Lesser Extend 1 5 3000</p><p> Usually only 1 use/day left after morning buffs</p><p>Wand of Cure Moderate Wounds 1 0.7 4500</p><p></p><p>Mithral Chain Shirt (w/ Magic Vestment) 1 12.5 1100</p><p>Darkwood Shield 1 15 257</p><p>Silver Shortspear of Returning +1 1 3 8302</p><p>Silver Holy Symbol 1 1.0 25</p><p>Belt Pouch 1 .5 1</p><p>Spear Sheath (accross back) 1 1.0 1</p><p></p><p>Handy Haversack 1 5 2000</p><p> Bedroll 1 (5) 0.1</p><p> Stick w/ Continual Flame 1 (1) 55</p><p> - Woodcarved 2' stick w/ the symbol of</p><p> Tymora on it + Coninual Flame</p><p> Flint and Steel 1 (0) 1</p><p> Rations (Trail/Per Day) 2 (2) 1</p><p> Silver Holy Symbol 1 (1) 25</p><p> Waterskin (Filled) 1 (4) 1</p><p> </p><p> Lady Kestrel's Signet Ring 1 (0) -</p><p> Bag of Holding 2 free</p><p></p><p> Scrolls:</p><p> Restoration, Lesser 2 (0.02) 300</p><p> Neutralize Poison 2 (0.02) 750</p><p> Protection from Energy 2 (0.02) 750</p><p></p><p> TOTAL COST: 55568.1</p><p></p><p>Total weight caried: 44.7</p><p>Current load: Medium</p><p></p><p>Encumbrance</p><p>Light: 33</p><p>Medium: 66</p><p>Heavy: 100</p><p></p><p></p><p>[sblock=ABILITY SCORE and HP CALCS]</p><p>[b]INITIAL ABILITY SCORE[/b]</p><p>---------------------------------------</p><p>ABILITY SCORES</p><p>The first set of ability rolls was too low (as defined in the PHB, page 8, "no score over 13") so I re-rolled. Also, I didn't allocated the scores when I rolled because I didn't know what my character was going to be at the time.</p><p></p><p>[s]</p><p>http://invisiblecastle.com/find.py?id=556500</p><p>(8, 13, 11, 9, 13, 10)[/s]</p><p></p><p>http://invisiblecastle.com/find.py?id=556503</p><p>(9, 14, 11, 10, 17, 11)</p><p></p><p>FINAL ALLOCATION:</p><p> RAW LEVEL AGE TOTAL</p><p>Str: 11 - -1 10</p><p>Dex: 11 - -1 10</p><p>Con: 9 - -1 8</p><p>Int: 10 - +1 11</p><p>Wis: 17 +2 +1 20</p><p>Cha: 14 - +1 15</p><p></p><p>HIT POINTS</p><p>http://invisiblecastle.com/find.py?id=560256</p><p></p><p> Level Roll CON Total</p><p> 1 8 -1 7</p><p> 2 8 -1 7 </p><p> 3 4 -1 3 </p><p> 4 8 -1 7 </p><p> 5 6 -1 5 </p><p> 6 4 -1 3 </p><p> 7 7 -1 6 </p><p> 8 1 -1 1 (min 1 per level)</p><p> 9 8 -1 7 </p><p> 10 1 -1 1 (min 1 per level)</p><p> Total: [b]47[/b]</p><p>[/sblock]</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><p>[code]</p><p>Level : 0 1 2 3 4 5</p><p>Spells/Day* : 6 6+1 6+1 5+1 5+1 3+1</p><p>Spell DC* : 18 19 20 21 22 23</p><p></p><p>* Spell Casting Prodigy: WIS is 2 points higher when</p><p> determining DC and spells per day</p><p></p><p>[b]PREPARED SPELLS[/b]</p><p>[u]Level 0[/u] [u]Level 1[/u]</p><p>D: n/a D: Sanctuary</p><p>1: Create Water 1: Bless </p><p>2: Detect Poison 2: Comprehend Languages</p><p>3: Detect Magic 3: Protection from Evil</p><p>4: Light 4: Remove Fear</p><p>5: Light 5: Sanctuary</p><p>6: Mending 6: Shield of Faith</p><p></p><p>[u]Level 2[/u] [u]Level 3[/u]</p><p>D: Locate Object D: Fly</p><p>1: Hold Person 1: Bestow Curse</p><p>2: Hold Person 2: Dispel Magic</p><p>3: Remove Paralysis 3: [s]Magic Vestment[/s]*</p><p>4: Hold Person 4: [s]Magic Vestment[/s]*</p><p>5: Spiritual Weapon 5: Prayer</p><p>6: Spiritual Weapon</p><p></p><p>[u]Level 4[/u] [u]Level 5[/u]</p><p>D: Dimension Door D: Spell Resistance</p><p>1: Freedom of Movement 1: Slay Living</p><p>2: Magic Weapon, Greater 2: Flame Strike</p><p>3: Restoration, Greater 3: Flame Strike</p><p>4: Divine Power</p><p>5: Searing Light (3rd level)</p><p></p><p>* Cast at the beginning of each day</p><p>[/code]</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Description]</p><p>Brother Odis is a tall happy-looking individual with light brown wavy hair. He is somewhat on the skinny side and some joke that his smile is bigger and wider than the rest of his body. He wears a shiny mithral chain shirt which contrasts nicely with his rich darkwood shield upon which the likeness of Tymora is carved. The shield was made to resemble the holy symbol of Tymora: a coin with her image on it. Odis' actual holy symbol is a heavy palm-sized circular disk (again, representing a coin with the Smiling Lay's image on it).</p><p></p><p>Sheathed across Odis' back is a silver shortspear. His only physical weapon.</p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Brother Odis has been trying to emulate the personality of Tymora for so long that it has become his true personality. He believes in not pre-judging others and that being bold and taking chances (trusting your fate to Tymora) are essential to pleasing his god. A mischievous streak also runs through Brother Odis. As with Tymora, he sometimes finds it <em>necessary</em> to play pranks on the more serious individuals which cross his path. People really do need a good laugh every once in a while. But as with Tymora, these pranks are never done with malice.</p><p></p><p>Brother Odis recently celebrated his 40th birthday and he is feeling his age. Maybe it's time for one last hurah before he sets up a humble temple dedicated Tymora.</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Brother Odis was born in the utterly boring middle class of the otherwise exiting city-state of Westgate in The Dragon Coast region. His father was a well paid flute player and his mother was a soprano at the temple of Torm. His parents were over-protective and zealous worshipers of Torm, a god, who Odis believes, really needs to "lighten up".</p><p></p><p>When Odis' mom used to drag him by the ears to worship in the temple district, they would always pass the church of Tymora. It wasn't hard for little Odis to see the huge contrast in the attitude of the worshipers. The <em>Torms</em> were serious and grim, while the <em>Tymoras</em> were constantly smiling and hugging. Odis was also amazed to see the staggering variety of races worshiping at the Church of Tymora. No stuffy, elitist paladins there.</p><p></p><p>When Odis was 16 he sought the teachings from the church of Tymora. Thus began the spiritual battle between the priests of Tymora and the priests of Torm (aided by Odis' mother) for the soul of the young lad. Actually, it wasn't much of a battle as Odis had already, long ago, made up his mind.</p><p></p><p>As Odis set off on what would become a long, successful, and spiritual adventuring life, he swore he saw the priest of Tymora look over to a glaring priest of Torm and wink! Odis knew immediately he had made the right decision.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Relationships]</p><p>What follows is how Brother Odis perceives the rest of his party.</p><p></p><p><strong>Duthayer Coalhammer</strong></p><p>Brother Odis constantly pokes fun at the Duthayer's strict code of conduct and overwhelming "stuffiness". However, Odis has developed a deep respect for the paladin's unwavering devotion to his deity, Silverbeard. Odis himself knows how hard it is to maintain such a level faith. It is much easier to keep that faith when you stand beside someone else who understands what it is like to devote every action, every thought, every breath to a god.</p><p></p><p><strong>Absalom Darkwind</strong></p><p>Brother Odis won't admit it, but he thinks Absalom is pretty damn creepy. It takes a person with a very "odd" point of view to keep the company of the undead. The necromancer probably had a very lonely childhood. However, Tymora has followers from all different races and backgrounds from halflings to lizardfolk from peons to merchant lords. She cares not from where they came, she judges them only by their actions. Thus far, the Absalom has proven himself a loyal companion and has many a time aided the cause of good and never, to Odis' knowledge, the cause of evil. Ironically, Absalom, at times, can be just as "stuffy" as the paladin. Odis every so often wonders if he should try and <em>turn</em> the necromancer's skeleton companion... just to see what would happen. But, alas, such a prank might cause more harm than laughter and that would not make Tymora smile at all.</p><p></p><p><strong>Arthur of the Shadow</strong></p><p>Brother Odis admires Arthur because Arthur's story is one of self-awareness. To be happy is a great virtue, but to realize and truly believe that happiness can only come from one's self is profound wisdom indeed.</p><p></p><p><strong>Kuma</strong></p><p>Brother Odis grew up in the The Dragon Coast and, ironically, never actually saw a dragon while he traveled there. But now he finds that one of his long time companions, Kuma, <em>is</em> a dragon... or partial dragon... Ok, maybe the guy was one one-hundredth dragon or less, but, as they say, "You can take the dragon out of the cave, but you can't take the cave out of the..." Oh never mind. Odis frequently witnesses Kuma throw himself with great bravery and reckless abandon at the enemies of good and that makes Tymora smile. Therefore, that makes Odis smile.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="sans, post: 3008038, member: 42554"] [size=3][b]Brother Odis[/b][/size] Chaotic Good Human Cleric of Tymora [sblock=Character Sheet] [code] Name: [b]Brother Odis[/b] Class: Cleric 10 Race: Human, Condathan Age: 40 Region: The Dragon Coast Height: 6'2" Size: Medium Weight: 190 lbs Gender: Male Eyes: Brown Alignment: Chaotic Good Hair: Light brown, wave Deity: Tymora, the Lady Who Smiles Skin: Tanned [b]ABILITIES[/b] [b]BASIC INFO[/b] --------------------------------- ----------------------------------------- SCORE* MOD MAGIC Level: 10 XP: 47250 STR: 10 ( 0) BAB: +7/+2 HP: 47 / 47* DEX: 10 ( 0) 12^ (+1) Grapple: +7 Dmg Red: -/- CON: 8 (-1) Speed: 20' Spell Res: - INT: 11 ( 0) Init: +1 Spell Save: - WIS: 20 (+5) 24# (+7) CHA: 15 (+2) * See bottom for ability score and hp calcs ^ +2 Gloves of Dextarity # +4 Pariapt of Wisdom [b]SAVING THROWS[/b] ----------------------------------------------------------- TOTAL Base Mod Misc FORTITUDE: +9 = +7 -1 +3* REFLEX: +7 = +3 +1 +3* WILL: +17 = +7 +7 +3* * +3 Cloak of Resistance [b]ARMOR[/b] -------------------------------------------------------------- TOTAL Base Armor Shld Dex Size Nat Misc^ ARMOR: 23 = 10 +6 +4 +1 +0 +0 +2 TOUCH: 13 = 10 - - +1 +0 - +2 FLAT-FOOTED: 22 = 10 +6 +4 - +0 +0 +2 Armor Bonus Dex ACP ASF Bonus Type Mithral Chain Shirt* +6 6 0 10% Armor Darkwood Shield* +4 n/a 0 15% Shield Ring of Protection +2 +2 n/a 0 0 Deflection * Magic Vestment (+2) is cast every morning with an Extend Meta-magic Rod as part of prayer ritual (duration 10/hrs day) [b]WEAPONS[/b] ---------------------------------------------------------------------------------- Weapon Attack Damage Critical Range Type Silver Shortspear of +8/+3 melee 1d6 x2 20' P Returning +1 or +15 thrown w/ Greater Magic Weapon +11/+6 melee 1d6+3 x2 20' P w/ Greater Magic Weapon +14/+9 melee 1d6+6 x2 20' P and Divine Power NOTES: - Greater Magic Weapon (+3) (duration 10/hrs day) - Zen Archery applies Wisdom Bonus to ranged attack roles [b]SPECIAL ABILITIES[/b] -------------------------------------------------------- Human: Bonus Feat at first level 4 Bonus skill points at first level 1 Bonus skill point each level after Cleric: Travel: 1 round/level worth of Freedom of Movement on self per day Protection: grant resistance bonus of +1/level on next save for the next hour Turn Undead: 9 times/day, level 10, turn damage 2d6+12 +2 on turn checks knowledge(religion) synergy [b]LANGUAGES[/b] -------------------------------------------------------- Common, Chondathan [b]FEATS[/b] ---------------------------------------------------- Armor and Weapon Proficiency Simple Weapons Proficiency(all) Armor Proficiency(all) Shield Proficiency(light, heavy) Bonus Regional Feat: Silver Palm (+2 appraise, bluff, sense motive) Human Bonus Feat: Spellcasting Prodigy Character Level Feats 1. Skill Focus(Concentration) 3. Zen Archery 6. Domain Spontaneity(Travel) 9. Domain Spontaneity(Protection) [b]SKILLS[/b] ---------------------------------------------------------------- Skill Points: 42 Max Ranks: 13/6.5 Skill Abl TOTAL Rnk Stat Msc Appraise(CC) INT 2 - 0 2 +2 Silver Palm Balance(CC) DEX 1 - 1 - Bluff(CC) CHA 4 - 2 2 +2 Silver Palm Climb(CC) STR 0 - - - Concentration CON 15 13 -1 3 +3 Skill Focus Diplomacy CHA 12 10 2 - Disguise(CC) CHA 2 - 2 - Escape Artist(CC) DEX 1 - 1 - Forgery(CC) INT 0 - 0 - Gather Info(CC) CHA 2 - 2 - Heal WIS 8 1 7 - Hide(CC) DEX 1 - 1 - Intimidate(CC) CHA 2 - 2 - Jump(CC) STR 0 - - - Knowledge(arcana) INT 5 5 0 - Knowledge(history)INT 1 1 0 - Knowledge(religion) INT 5 5 0 - Knowledge(planes) INT 1 1 0 - Listen(CC) WIS 7 - 7 - Move Silently(CC) DEX 1 - 1 - Ride(CC) DEX 1 - 1 - Search(CC) INT 0 - 0 - Sense Motive(CC) WIS 9 - 7 2 +2 Silver Palm Spellcraft INT 3 1 0 2 +2 Knowledge(arcana) syn Spot(CC) WIS 7 - 7 - Survival WIS 12 5 7 - Swim(CC) STR 0 - 0 - Use Rope(CC) DEX 1 - 1 - [b]ASSETS[/b] ---------------------------------- Platinum: 50 Gold: 931 - 225 (horses) = 706 Silver: 9 Copper: 0 Other: [b]EQUIPMENT[/b] ---------------------------------------------------------------------- NAME QTY LBS COST Cloak of Resistance +3 1 1 9000 Gloves of Dexterity +2 1 0 4000 Periapt of Wisdom +4 1 0 16000 Ring of Protection +2 1 0 8000 Rod of Lesser Extend 1 5 3000 Usually only 1 use/day left after morning buffs Wand of Cure Moderate Wounds 1 0.7 4500 Mithral Chain Shirt (w/ Magic Vestment) 1 12.5 1100 Darkwood Shield 1 15 257 Silver Shortspear of Returning +1 1 3 8302 Silver Holy Symbol 1 1.0 25 Belt Pouch 1 .5 1 Spear Sheath (accross back) 1 1.0 1 Handy Haversack 1 5 2000 Bedroll 1 (5) 0.1 Stick w/ Continual Flame 1 (1) 55 - Woodcarved 2' stick w/ the symbol of Tymora on it + Coninual Flame Flint and Steel 1 (0) 1 Rations (Trail/Per Day) 2 (2) 1 Silver Holy Symbol 1 (1) 25 Waterskin (Filled) 1 (4) 1 Lady Kestrel's Signet Ring 1 (0) - Bag of Holding 2 free Scrolls: Restoration, Lesser 2 (0.02) 300 Neutralize Poison 2 (0.02) 750 Protection from Energy 2 (0.02) 750 TOTAL COST: 55568.1 Total weight caried: 44.7 Current load: Medium Encumbrance Light: 33 Medium: 66 Heavy: 100 [sblock=ABILITY SCORE and HP CALCS] [b]INITIAL ABILITY SCORE[/b] --------------------------------------- ABILITY SCORES The first set of ability rolls was too low (as defined in the PHB, page 8, "no score over 13") so I re-rolled. Also, I didn't allocated the scores when I rolled because I didn't know what my character was going to be at the time. [s] http://invisiblecastle.com/find.py?id=556500 (8, 13, 11, 9, 13, 10)[/s] http://invisiblecastle.com/find.py?id=556503 (9, 14, 11, 10, 17, 11) FINAL ALLOCATION: RAW LEVEL AGE TOTAL Str: 11 - -1 10 Dex: 11 - -1 10 Con: 9 - -1 8 Int: 10 - +1 11 Wis: 17 +2 +1 20 Cha: 14 - +1 15 HIT POINTS http://invisiblecastle.com/find.py?id=560256 Level Roll CON Total 1 8 -1 7 2 8 -1 7 3 4 -1 3 4 8 -1 7 5 6 -1 5 6 4 -1 3 7 7 -1 6 8 1 -1 1 (min 1 per level) 9 8 -1 7 10 1 -1 1 (min 1 per level) Total: [b]47[/b] [/sblock] [/code] [/sblock] [sblock=Spells] [code] Level : 0 1 2 3 4 5 Spells/Day* : 6 6+1 6+1 5+1 5+1 3+1 Spell DC* : 18 19 20 21 22 23 * Spell Casting Prodigy: WIS is 2 points higher when determining DC and spells per day [b]PREPARED SPELLS[/b] [u]Level 0[/u] [u]Level 1[/u] D: n/a D: Sanctuary 1: Create Water 1: Bless 2: Detect Poison 2: Comprehend Languages 3: Detect Magic 3: Protection from Evil 4: Light 4: Remove Fear 5: Light 5: Sanctuary 6: Mending 6: Shield of Faith [u]Level 2[/u] [u]Level 3[/u] D: Locate Object D: Fly 1: Hold Person 1: Bestow Curse 2: Hold Person 2: Dispel Magic 3: Remove Paralysis 3: [s]Magic Vestment[/s]* 4: Hold Person 4: [s]Magic Vestment[/s]* 5: Spiritual Weapon 5: Prayer 6: Spiritual Weapon [u]Level 4[/u] [u]Level 5[/u] D: Dimension Door D: Spell Resistance 1: Freedom of Movement 1: Slay Living 2: Magic Weapon, Greater 2: Flame Strike 3: Restoration, Greater 3: Flame Strike 4: Divine Power 5: Searing Light (3rd level) * Cast at the beginning of each day [/code] [/sblock] [sblock=Description] Brother Odis is a tall happy-looking individual with light brown wavy hair. He is somewhat on the skinny side and some joke that his smile is bigger and wider than the rest of his body. He wears a shiny mithral chain shirt which contrasts nicely with his rich darkwood shield upon which the likeness of Tymora is carved. The shield was made to resemble the holy symbol of Tymora: a coin with her image on it. Odis' actual holy symbol is a heavy palm-sized circular disk (again, representing a coin with the Smiling Lay's image on it). Sheathed across Odis' back is a silver shortspear. His only physical weapon. [/sblock] [sblock=Personality] Brother Odis has been trying to emulate the personality of Tymora for so long that it has become his true personality. He believes in not pre-judging others and that being bold and taking chances (trusting your fate to Tymora) are essential to pleasing his god. A mischievous streak also runs through Brother Odis. As with Tymora, he sometimes finds it [i]necessary[/i] to play pranks on the more serious individuals which cross his path. People really do need a good laugh every once in a while. But as with Tymora, these pranks are never done with malice. Brother Odis recently celebrated his 40th birthday and he is feeling his age. Maybe it's time for one last hurah before he sets up a humble temple dedicated Tymora. [/sblock] [sblock=Background] Brother Odis was born in the utterly boring middle class of the otherwise exiting city-state of Westgate in The Dragon Coast region. His father was a well paid flute player and his mother was a soprano at the temple of Torm. His parents were over-protective and zealous worshipers of Torm, a god, who Odis believes, really needs to "lighten up". When Odis' mom used to drag him by the ears to worship in the temple district, they would always pass the church of Tymora. It wasn't hard for little Odis to see the huge contrast in the attitude of the worshipers. The [i]Torms[/i] were serious and grim, while the [i]Tymoras[/i] were constantly smiling and hugging. Odis was also amazed to see the staggering variety of races worshiping at the Church of Tymora. No stuffy, elitist paladins there. When Odis was 16 he sought the teachings from the church of Tymora. Thus began the spiritual battle between the priests of Tymora and the priests of Torm (aided by Odis' mother) for the soul of the young lad. Actually, it wasn't much of a battle as Odis had already, long ago, made up his mind. As Odis set off on what would become a long, successful, and spiritual adventuring life, he swore he saw the priest of Tymora look over to a glaring priest of Torm and wink! Odis knew immediately he had made the right decision. [/sblock] [sblock=Relationships] What follows is how Brother Odis perceives the rest of his party. [b]Duthayer Coalhammer[/b] Brother Odis constantly pokes fun at the Duthayer's strict code of conduct and overwhelming "stuffiness". However, Odis has developed a deep respect for the paladin's unwavering devotion to his deity, Silverbeard. Odis himself knows how hard it is to maintain such a level faith. It is much easier to keep that faith when you stand beside someone else who understands what it is like to devote every action, every thought, every breath to a god. [b]Absalom Darkwind[/b] Brother Odis won't admit it, but he thinks Absalom is pretty damn creepy. It takes a person with a very "odd" point of view to keep the company of the undead. The necromancer probably had a very lonely childhood. However, Tymora has followers from all different races and backgrounds from halflings to lizardfolk from peons to merchant lords. She cares not from where they came, she judges them only by their actions. Thus far, the Absalom has proven himself a loyal companion and has many a time aided the cause of good and never, to Odis' knowledge, the cause of evil. Ironically, Absalom, at times, can be just as "stuffy" as the paladin. Odis every so often wonders if he should try and [i]turn[/i] the necromancer's skeleton companion... just to see what would happen. But, alas, such a prank might cause more harm than laughter and that would not make Tymora smile at all. [b]Arthur of the Shadow[/b] Brother Odis admires Arthur because Arthur's story is one of self-awareness. To be happy is a great virtue, but to realize and truly believe that happiness can only come from one's self is profound wisdom indeed. [b]Kuma[/b] Brother Odis grew up in the The Dragon Coast and, ironically, never actually saw a dragon while he traveled there. But now he finds that one of his long time companions, Kuma, [i]is[/i] a dragon... or partial dragon... Ok, maybe the guy was one one-hundredth dragon or less, but, as they say, "You can take the dragon out of the cave, but you can't take the cave out of the..." Oh never mind. Odis frequently witnesses Kuma throw himself with great bravery and reckless abandon at the enemies of good and that makes Tymora smile. Therefore, that makes Odis smile. [/sblock] [/QUOTE]
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