Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beware this dire warning. Ignore it at your peril!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="charlesatan" data-source="post: 4436899" data-attributes="member: 20870"><p>Actually, we're a bit hard on the poster because this isn't really like 3E. In 3E, you could encounter a Mindflayer and be stunned for 3d4 rounds on a failed saving throw. An unlucky roll screws you for the rest of the game.</p><p></p><p>In 4E, there are such effects such as the Beholder's Petrification ability or the Nightwalker's Finger of Death. Except it's not down to one unlucky roll.</p><p></p><p>4E gives you a couple of chances to resist such conditions, either teamwork or multiple saving throws. Perhaps the most debilitating condition I've seen is from the Carrion Crawler (slowed --> immobilized --> stunned) as it has a -5 penalty to the save but even once you are stunned, a successful saving throw ends the condition. There are also some utility powers/class abilities which gives allies/yourself new saving throws.</p><p></p><p>So yes, you can end up screwed, but a) it takes time to do so, and b) you have a couple of chances to resist it. You know, it's like dying; you're sturdier in 4E but that doesn't mean you can't die.</p><p></p><p>In the case of the Purple Worm, let me show you exactly how difficult it is to use its Swallow ability.</p><p></p><p>1) It's a Level 16 Solo which means it likely won't be having allies.</p><p></p><p>2) Its basic attack deals 2d8 + 7 damage and a grab. That's what, an average of 16 damage per turn. Oh, and you know its 2 action points? Its virtually useless unless I mean to a) move/escape or b) use its Swallow ability because once I've grabbed my target, I can't use its basic attack anymore. I need to use its Clamping Jaws attack which I can only use next turn. A <strong>15th-level Wizard</strong> who has Constitution 10 has 76 hit points. You can do the math how many turns the Purple Worm needs to deal damage to it before it can actually qualify to use its Swallow ability.</p><p></p><p>3) Even if I do manage to grab the PC, on their turn, they have at least two chances to escape from the Grab on their turn (move action to escape). That does not include the opportunity for other PCs to use their abilities to end the Grab, such as stunning/dazing the Purple Worm, shifting/pushing/pulling ally/Purple Worm or using Aid Another actions to help free the Grabbed target. Or leaders healing the said PC to prevent the use of the Swallow ability.</p><p></p><p>Honestly, I think what happened is that a) the GM used the "modified" Purple Worm incorrectly or b) poor teamwork.</p><p></p><p></p><p></p><p>Actually, of all the Solo monsters, the Purple Worm is the most unfun creature for the GM to run because it's too ineffective.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 4436899, member: 20870"] Actually, we're a bit hard on the poster because this isn't really like 3E. In 3E, you could encounter a Mindflayer and be stunned for 3d4 rounds on a failed saving throw. An unlucky roll screws you for the rest of the game. In 4E, there are such effects such as the Beholder's Petrification ability or the Nightwalker's Finger of Death. Except it's not down to one unlucky roll. 4E gives you a couple of chances to resist such conditions, either teamwork or multiple saving throws. Perhaps the most debilitating condition I've seen is from the Carrion Crawler (slowed --> immobilized --> stunned) as it has a -5 penalty to the save but even once you are stunned, a successful saving throw ends the condition. There are also some utility powers/class abilities which gives allies/yourself new saving throws. So yes, you can end up screwed, but a) it takes time to do so, and b) you have a couple of chances to resist it. You know, it's like dying; you're sturdier in 4E but that doesn't mean you can't die. In the case of the Purple Worm, let me show you exactly how difficult it is to use its Swallow ability. 1) It's a Level 16 Solo which means it likely won't be having allies. 2) Its basic attack deals 2d8 + 7 damage and a grab. That's what, an average of 16 damage per turn. Oh, and you know its 2 action points? Its virtually useless unless I mean to a) move/escape or b) use its Swallow ability because once I've grabbed my target, I can't use its basic attack anymore. I need to use its Clamping Jaws attack which I can only use next turn. A [B]15th-level Wizard[/B] who has Constitution 10 has 76 hit points. You can do the math how many turns the Purple Worm needs to deal damage to it before it can actually qualify to use its Swallow ability. 3) Even if I do manage to grab the PC, on their turn, they have at least two chances to escape from the Grab on their turn (move action to escape). That does not include the opportunity for other PCs to use their abilities to end the Grab, such as stunning/dazing the Purple Worm, shifting/pushing/pulling ally/Purple Worm or using Aid Another actions to help free the Grabbed target. Or leaders healing the said PC to prevent the use of the Swallow ability. Honestly, I think what happened is that a) the GM used the "modified" Purple Worm incorrectly or b) poor teamwork. Actually, of all the Solo monsters, the Purple Worm is the most unfun creature for the GM to run because it's too ineffective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beware this dire warning. Ignore it at your peril!
Top