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<blockquote data-quote="James McMurray" data-source="post: 4439589" data-attributes="member: 743"><p>To clarify, there were no other opponents in the fight. We'd had another fight earlier that day with some carrion crawlers and dire stirges. It was then that other resources were used.</p><p></p><p></p><p></p><p>Epic characters capable of fighting Orcus often get <em>more</em> powerful if they are dropped to 0 hit points, and it's not something that will take you out of the fight unless nobody invested in ways to heal people (in which case I'd wonder how you survived to 30th).</p><p></p><p></p><p></p><p>All very true. How does it apply here?</p><p></p><p></p><p></p><p>So you're saying that yes, you would use a monster with an ability that reads "target player must sit in the corner." Cool. I hope you're reading your players well. Nobody I know would enjoy that.</p><p></p><p></p><p></p><p></p><p>I don't know that nobody could have avoided it. I don't have our stats memorized, and don't know exactly what its stats were. But it's got around +19 to hit vs. Fortitude. Assuming our toughest party member (the paladin) has a Fort defense of 23 (4/con + 6/level + 3/item), that's an almost guaranteed swallow. Solos are designed to be hard to hit and rarely miss on their own attacks, which is great until those attacks tell someone to go sit in the corner and watch everyone else play for 2 hours.</p><p></p><p></p><p></p><p>It was an estimate. I don't know exactly how much damage he was doing. It was 2 weeks ago and I wasn't taking detailed notes like I sometimes do. The GM rolls behind his screen, so I don't know what the thing's damage dice were.</p><p></p><p></p><p></p><p>I've got 76 hit points (Toughness and a 12 con). I started the fight slightly hurt though, because it wasn't worth spending my last surge to fix ~10 damage. 14 average per round would have put me exactly at bloodied, so that sounds right.</p><p></p><p>I think I'm done here though. This thread has turned from me trying to point out a bad rule to me trying to defend the fact that I think its a bad rule, defend my GM, and argue what-ifs to prove that we did everything we could have done under the circumstances. </p><p></p><p>Some people seem to think that a power which easily and near-unavoidably shuts down a PC and gives a player the most boring game of their life is fine. Others don't. My goal was to make sure that people know the Purple Worm (and Feymire Crocodile) have that ability, and I think I've done that as best I can.</p><p></p><p>Use it if you want. I won't.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4439589, member: 743"] To clarify, there were no other opponents in the fight. We'd had another fight earlier that day with some carrion crawlers and dire stirges. It was then that other resources were used. Epic characters capable of fighting Orcus often get [i]more[/i] powerful if they are dropped to 0 hit points, and it's not something that will take you out of the fight unless nobody invested in ways to heal people (in which case I'd wonder how you survived to 30th). All very true. How does it apply here? So you're saying that yes, you would use a monster with an ability that reads "target player must sit in the corner." Cool. I hope you're reading your players well. Nobody I know would enjoy that. I don't know that nobody could have avoided it. I don't have our stats memorized, and don't know exactly what its stats were. But it's got around +19 to hit vs. Fortitude. Assuming our toughest party member (the paladin) has a Fort defense of 23 (4/con + 6/level + 3/item), that's an almost guaranteed swallow. Solos are designed to be hard to hit and rarely miss on their own attacks, which is great until those attacks tell someone to go sit in the corner and watch everyone else play for 2 hours. It was an estimate. I don't know exactly how much damage he was doing. It was 2 weeks ago and I wasn't taking detailed notes like I sometimes do. The GM rolls behind his screen, so I don't know what the thing's damage dice were. I've got 76 hit points (Toughness and a 12 con). I started the fight slightly hurt though, because it wasn't worth spending my last surge to fix ~10 damage. 14 average per round would have put me exactly at bloodied, so that sounds right. I think I'm done here though. This thread has turned from me trying to point out a bad rule to me trying to defend the fact that I think its a bad rule, defend my GM, and argue what-ifs to prove that we did everything we could have done under the circumstances. Some people seem to think that a power which easily and near-unavoidably shuts down a PC and gives a player the most boring game of their life is fine. Others don't. My goal was to make sure that people know the Purple Worm (and Feymire Crocodile) have that ability, and I think I've done that as best I can. Use it if you want. I won't. [/QUOTE]
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