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<blockquote data-quote="Grazzt" data-source="post: 199237" data-attributes="member: 7"><p><strong></strong></p><p><strong></strong></p><p><strong>Small creatures receive +1 to AC and attacks, not +2. So, this guy's AC should be 16 (+1 size, +2 Dex, +3 natural)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Attack should be "Bite +5" (+2 BAB, +2 Dex [Weapon Finesee], +1 size)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I would lower this to 1d4 (just my thoughts though)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I would list "spines" under Special Attacks. Check the Howler in the MM.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Saves should be "Fort +4, Ref +5, Will +2"</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>All dire animals (except the rat and shark) have Int 2 (just like most normal animals). So, I would give it Int 2.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Skills and feats should be on two separate lines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, animals receive 10-15 total skill points. Removing ability modifiers (and the size modifier to Hide), this guy has "Hide +4, Listen +5, Move Silently +4". Ah- nevermind. my math was off. Skill points are correct. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> so long as you included the size mod in the Hide skill total. Otherwise, its Hide skill is too high. Monsters are limited in skill ranks (like PCs) to HD + 3 skill ranks.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>CR 2</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I would give it "Advancement: 4-6 HD (Medium-size), 7-9 HD( Large)". Look at the Dire weasel and dire badger. Just my thoughts though.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Spines (Ex): Creatures attacking a dire hedgehog unarmed or with natural weapons must succeed at a Reflex save (DC 13) or take 1d4 points of damage from its spines each time their attacks hit.</strong></p></blockquote><p></p>
[QUOTE="Grazzt, post: 199237, member: 7"] [B] Small creatures receive +1 to AC and attacks, not +2. So, this guy's AC should be 16 (+1 size, +2 Dex, +3 natural) Attack should be "Bite +5" (+2 BAB, +2 Dex [Weapon Finesee], +1 size) I would lower this to 1d4 (just my thoughts though) I would list "spines" under Special Attacks. Check the Howler in the MM. Saves should be "Fort +4, Ref +5, Will +2" All dire animals (except the rat and shark) have Int 2 (just like most normal animals). So, I would give it Int 2. Skills and feats should be on two separate lines. :) Also, animals receive 10-15 total skill points. Removing ability modifiers (and the size modifier to Hide), this guy has "Hide +4, Listen +5, Move Silently +4". Ah- nevermind. my math was off. Skill points are correct. :) so long as you included the size mod in the Hide skill total. Otherwise, its Hide skill is too high. Monsters are limited in skill ranks (like PCs) to HD + 3 skill ranks. CR 2 I would give it "Advancement: 4-6 HD (Medium-size), 7-9 HD( Large)". Look at the Dire weasel and dire badger. Just my thoughts though. Spines (Ex): Creatures attacking a dire hedgehog unarmed or with natural weapons must succeed at a Reflex save (DC 13) or take 1d4 points of damage from its spines each time their attacks hit.[/b] [/QUOTE]
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