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General Tabletop Discussion
*Dungeons & Dragons
Beyond 20th Level: Proficiency Bonuses
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 6920064" data-attributes="member: 54436"><p>Hi, Caliburn101,</p><p></p><p>For this campaign, the main player, whom I've played D&D in some form or another with since the 80's, wants to go fairly old school. I've converted almost all the classes to a 5E framework because I like the 5E system better than 1E. We've played too much 3X and 5E to fully return to 1E, but he and I really like the 1E classes.</p><p></p><p>Along with replacing the standard classes with conversions of the 1E classes, we're also changing out the unified XP chart for class-based XP charts as presented in 1E for each class, along with comparable XP awards, retrofitted using some guidance from Goodman's <em>Dungeon Crawl Classics Role-Playing Game's</em> XP progression. In other words, slow advancement and difficult to achieve high level as each level is progressively harder to achieve), and the multi/dual class rules from 1E, along with racial level limits. The reason for not fully embracing the 1E XP awards system has to do with the idea that the DCC RPG XP system is simpler for me to use and the awards are based on how difficult the encounter was rather than fixed amounts based on what the encounter was (that might even need calculated out based on various factors for each creature in the 1E system).</p><p></p><p>I've got a lot of time before any character will exceed 20th level. But, if and when it does happen, I hope to be ready. Most of the AD&D classes were somewhat frontloaded, not really gaining much in the way of new abilities after the first few levels, but there are exceptions (like the <em>AD&D Unearthed Arcana</em> Druid which keeps getting new abilities all the way to 23rd level). But, given the XP needed and what it takes to earn that XP, I think it'll be OK to continue the proficiency bonus progression past +6, if a character achieves such a level to warrant it.</p><p></p><p>When I started working on this, I kept remember something I read about Mike Mearls playing in a game with players with classes from different editions and how it worked OK. And, that's been my goal with this... To make it workable, if not necessarily perfectly balanced.</p><p></p><p>Also, we've talked about it and proficiency bonuses from multiclass or dual-classed characters will not stack. The character will simply use the best available from any class levels possessed. I realize that the balance will be somewhat different than the 5E core classes, but I'm OK with that. Balance wasn't as big of an issue in the 80's, for us. And, I'll customize adventures where necessary, too.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 6920064, member: 54436"] Hi, Caliburn101, For this campaign, the main player, whom I've played D&D in some form or another with since the 80's, wants to go fairly old school. I've converted almost all the classes to a 5E framework because I like the 5E system better than 1E. We've played too much 3X and 5E to fully return to 1E, but he and I really like the 1E classes. Along with replacing the standard classes with conversions of the 1E classes, we're also changing out the unified XP chart for class-based XP charts as presented in 1E for each class, along with comparable XP awards, retrofitted using some guidance from Goodman's [I]Dungeon Crawl Classics Role-Playing Game's[/I] XP progression. In other words, slow advancement and difficult to achieve high level as each level is progressively harder to achieve), and the multi/dual class rules from 1E, along with racial level limits. The reason for not fully embracing the 1E XP awards system has to do with the idea that the DCC RPG XP system is simpler for me to use and the awards are based on how difficult the encounter was rather than fixed amounts based on what the encounter was (that might even need calculated out based on various factors for each creature in the 1E system). I've got a lot of time before any character will exceed 20th level. But, if and when it does happen, I hope to be ready. Most of the AD&D classes were somewhat frontloaded, not really gaining much in the way of new abilities after the first few levels, but there are exceptions (like the [I]AD&D Unearthed Arcana[/I] Druid which keeps getting new abilities all the way to 23rd level). But, given the XP needed and what it takes to earn that XP, I think it'll be OK to continue the proficiency bonus progression past +6, if a character achieves such a level to warrant it. When I started working on this, I kept remember something I read about Mike Mearls playing in a game with players with classes from different editions and how it worked OK. And, that's been my goal with this... To make it workable, if not necessarily perfectly balanced. Also, we've talked about it and proficiency bonuses from multiclass or dual-classed characters will not stack. The character will simply use the best available from any class levels possessed. I realize that the balance will be somewhat different than the 5E core classes, but I'm OK with that. Balance wasn't as big of an issue in the 80's, for us. And, I'll customize adventures where necessary, too. [/QUOTE]
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Beyond 20th Level: Proficiency Bonuses
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