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General Tabletop Discussion
*Dungeons & Dragons
Beyond 20th Level: Proficiency Bonuses
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<blockquote data-quote="Caliburn101" data-source="post: 6920339" data-attributes="member: 6802178"><p>Well, as long as you are prepared to put the work into creating or recreating challengers for your PCs with above +6 proff. then this would work Hrothgar.</p><p></p><p>I do personally think it is better to have an upper ceiling so mortals stay mortal and the necessary suspension of disbelief is less pronounced. There are RPGs that cater to playing minor Gods (Exalted for instance) - I'd rather have flawed and limited mortals wielding great power than those whose numbers make everything effortless.</p><p></p><p>I think the higher CR monsters in the MM, Rage of Demons etc. are already too weak for what they are. The idea that Demogorgon could take on a well organised party of 4 x 26th level adventurers and not die in seconds is a fantasy. You'd have to have him there with an army and a plan in advance...</p><p></p><p></p><p>... which I always do for monsters of course - but then the CR element is poor at low levels and really falls over at high levels. If you have got hold of a copy of Tome of Beasts from the Kickstarter campaign you'll see that they have factored this into their monster stats and they hit harder than equivalent ones.</p><p></p><p>But then lots of scaling is a bit strange - one only has to look at the DMG entry on damage per level for spells and then at Fireball to see that Fireball is MUCH better at 3rd level than any spell you could design as per the rules.</p><p></p><p>I don't understand it myself... but ultimately it doesn't matter. If you use CR and other aspects that don't level well as a very rough guide as you gain experience, and then discard them for what you know your players and their characters can handle, you'll have better games.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 6920339, member: 6802178"] Well, as long as you are prepared to put the work into creating or recreating challengers for your PCs with above +6 proff. then this would work Hrothgar. I do personally think it is better to have an upper ceiling so mortals stay mortal and the necessary suspension of disbelief is less pronounced. There are RPGs that cater to playing minor Gods (Exalted for instance) - I'd rather have flawed and limited mortals wielding great power than those whose numbers make everything effortless. I think the higher CR monsters in the MM, Rage of Demons etc. are already too weak for what they are. The idea that Demogorgon could take on a well organised party of 4 x 26th level adventurers and not die in seconds is a fantasy. You'd have to have him there with an army and a plan in advance... ... which I always do for monsters of course - but then the CR element is poor at low levels and really falls over at high levels. If you have got hold of a copy of Tome of Beasts from the Kickstarter campaign you'll see that they have factored this into their monster stats and they hit harder than equivalent ones. But then lots of scaling is a bit strange - one only has to look at the DMG entry on damage per level for spells and then at Fireball to see that Fireball is MUCH better at 3rd level than any spell you could design as per the rules. I don't understand it myself... but ultimately it doesn't matter. If you use CR and other aspects that don't level well as a very rough guide as you gain experience, and then discard them for what you know your players and their characters can handle, you'll have better games. [/QUOTE]
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Beyond 20th Level: Proficiency Bonuses
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