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General Tabletop Discussion
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Beyond 20th Level: Proficiency Bonuses
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<blockquote data-quote="Caliburn101" data-source="post: 6920367" data-attributes="member: 6802178"><p>I guess ultimately it comes down to whether you agree with the principle of bounded accuracy fully, partially, or not at all.</p><p></p><p>I agree with it wholeheartedly and like the effect it has on my campaigns. I can throw larger numbers of lower CR mobs against a party and they can hurt them without rolling 20s. I think that's great. They can also have an AC that still deflects some of the damage against higher level opponents because the heroes cannot make it utterly irrelevant. I love that. I already have issues with Bards and Rogues and their specialisation in skills making sentries on watch irrelevant, traps a non-threat or social encounters trivial and one-sided. I can get around it as it currently stands, but it's at my personal limit of credibility to be honest.</p><p></p><p>If you inflate proficiency bonuses then you blow through this. I know 3.5 did this already and that worked for a great many people - but number's bloat was why I sold my 3.5 stuff in the end, and stopped playing Pathfinder. I am back with D&D for many reasons, but bounded accuracy is a central attraction because I'm a dedicated world-builder, and much prefer building worlds where most things are some kind of threat most of the time, and I don't have to create a hugely inflated 'challenge bubble' around the party as they move around the world.</p><p></p><p>My two cents...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 6920367, member: 6802178"] I guess ultimately it comes down to whether you agree with the principle of bounded accuracy fully, partially, or not at all. I agree with it wholeheartedly and like the effect it has on my campaigns. I can throw larger numbers of lower CR mobs against a party and they can hurt them without rolling 20s. I think that's great. They can also have an AC that still deflects some of the damage against higher level opponents because the heroes cannot make it utterly irrelevant. I love that. I already have issues with Bards and Rogues and their specialisation in skills making sentries on watch irrelevant, traps a non-threat or social encounters trivial and one-sided. I can get around it as it currently stands, but it's at my personal limit of credibility to be honest. If you inflate proficiency bonuses then you blow through this. I know 3.5 did this already and that worked for a great many people - but number's bloat was why I sold my 3.5 stuff in the end, and stopped playing Pathfinder. I am back with D&D for many reasons, but bounded accuracy is a central attraction because I'm a dedicated world-builder, and much prefer building worlds where most things are some kind of threat most of the time, and I don't have to create a hugely inflated 'challenge bubble' around the party as they move around the world. My two cents... [/QUOTE]
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Beyond 20th Level: Proficiency Bonuses
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