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Beyond Freedom (M&M PbP) Issue #1 - Loves Lost?!
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<blockquote data-quote="Sen Udo-Mal" data-source="post: 825777" data-attributes="member: 1750"><p>Editing for Security who spends a Hero point, see DeathKnight and Security's actions for revision...</p><p></p><p>NOTE that I wanted to keep the game a moving I am posting and sort of assuming what Athena (Thain) is going to do. Hope this is cool… if not I will chance her actions.</p><p></p><p>Round 2</p><p>Initiative...</p><p></p><p>33 -<em>Unknown enemy</em>; hidden.</p><p>27 -Marguess [woman glowing slightly].</p><p>25 -Jimmy Rocket.</p><p>24 -<em>Unknown enemy</em>, around the other side of building.</p><p>23 -Thumper [man with big shoes on].</p><p>22 -Harbinger, Ursus and DeathKnight. </p><p>21 -Apollo</p><p>18 -Athena</p><p>17 -<em>Marionette</em>; hidden</p><p>11 -Winter and Security</p><p>10 -Remaining Security Guards (2 left, one is running for "help")</p><p>5 -Brimstone </p><p></p><p>Unknown enemy looks around assessing the situation <em>Spot roll 15 +8 +1 for leadership=24</em> and sees Apollo and Athena rounding the corner, and Harbinger firing at Brimstone. Thinking <em>Ah that woman with a shield and a spear, perhaps she is worthy to die by my blade.</em> and make a half move towards her (20ft). He is now 70ft away from both of them and keeps his Hide roll of 39 so no one sees him (half move no penalty to hide). He uses his dodge feat to give him 27 to his Defense. </p><p>----</p><p></p><p>Marguess says "<strong>What the heck are you suppose to be? A teddy bear or something? I know most girls might like that but I an't one of them.</strong>" and she takes a move action to move 30ft closer to Ursus and then shots him with a blast of energy <em>Attack roll 13 +10 +1 for leadership = 24, a hit</em> that catches him on the shoulder. Ursus grunts as the bolts burns a bit of his skin but otherwise continues advancing <em> Damage save 7 +5 =12 vs. bolt damage +8L -6 for Protection for a 17, missed it by 5 so you take a Lethal hit</em>. "<strong>Damn it, these blaster are worthless! Give a girl something to work with here boys!</strong>" [ICK - Marguess is now 30ft away from Ursus, 120ft away from Jimmy and Harbinger, and about the same from Athena and Apollo. You can use a Hero point to re-roll but you would need at least a 12 to ignore the attack.]</p><p>----</p><p></p><p>Jimmy Rocket concentrates on "time-space" around Brimstone <em>Attack roll 7 +10 (modified by range mod and luck) =17 and hits! Brimstone gets a Will save (YIKES not his best!!) and gets a 7 -1 =6 missing his roll SOOO he spends a Villain point to re-roll 17-1 =16 and overcomes the effects</em> Brimstone seems confused for a second say "<strong>What's going on?! You all's are going to pay for messing with me!</strong>" (<strong>OCC</strong> - YIKES according to the Errata it take only a free action to maintain this power! WOW… hence I spend a villain point as otherwise, well). He then moves 55ft towards Marguess (who is now 65ft away).</p><p>----</p><p></p><p>Unknown enemy around the building, makes a normal running move of 70ft and runs to the corner of the building that DeathKnight just came from. He tries to Hide and look around to see what is going on out in the courtyard before him <em>Hide roll 9 +8 =17, plus is a ways away from everyone so he is getting at least +4 or more to this. Spot roll 13 +5 =18</em>. He sees Security flying around up in the air (about 200ft away from him), Apollo, Athena and Ursus are closer to what's happening with him though (about 150ft away). He also sees the cloud that is Winter but he just watches what is going on this round.</p><p>----</p><p></p><p>Thumper says "<strong>I'll get him bossman</strong>" and jumps down the building and bounces towards Apollo's position, taking a Double Move action (90ft, but I am going to rule that he has to use half of to jump down to ground level). He is now 55ft away from Apollo and Athena, about 65ft from Harbinger. </p><p>----</p><p></p><p>Harbinger teleports 50ft and takes cover behind some rubble caused by the resent battle <em>Hide roll 16 +10 =26 well hidden</em>. He now is 100ft away from Brimstone, and about 75ft from Thumper. Looking around quickly <em>Spot roll 17 +1 =18</em> he also sees a large black shadow or something, about 15' across, hovering on the side of the building across the street. It looks to be about 20 or so feet up (hovering over the 3rd, 4th and 5th floors in about the middle of the building). He can't see though the darkness (It is about 75ft away from his present position). [OoCK - Harbinger is also 20ft away from the first unknown enemy moving towards Athena and Apollo, and about 80ft away from the Marionette, see below] </p><p></p><p>Ursus, ignoring the painful blast on his shoulder, charges Marguess (30ft move) and grabs her up in one of his huge bear-like arms <em>Attack roll 19 +15 +2 for the charge = 36 ...hmm gee a hit?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and makes a Grapple check - base attack +STR +and size modes so +15 for you vs. Marguess's +5 but she will also use 8 points from her Absorption -Boost to her Super-Strength, giving her +13. Ursus grapple roll is 17 +15 =32 vs. Marguess roll of 3 +13 =16. Hmm naw no Villain point… need a 19 to beat Ursus not liking my chances <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em> Marguess chucks a bit and says "<strong>Gee I didn't know you wanted to be friends?</strong>" </p><p></p><p>DeathKnight looks up to see Security flying in the air about 150ft above him <em>Spot roll 10 +9 =19 to see where those missiles came from</em>. His bootjets fire up, flying him 50ft closer to Security (he is now 100ft away) and then fires a bolt of red energy from his left hand (he has the sword in his right hand) saying "<strong>There coming out of the wood work, pour it on boys and girls!</strong>" using his Leadership feat for the group again. He uses his Ariel combat feat to give him +1 to hit, and he uses Power Attack -3 to hit for +3 damage. His bolt hits Security square in the chest and sends the hero reeling back 30ft into the air <em>Attack roll 16 +12 -3 for power attack +1 for leadership= 26 to hit. Security's damage save roll is 7 +4 = 11 vs. Damage of 15 +10L +3 for Power Attack -10 for Protection a DC 18. Missed by 7, so Security spends a Hero point to re-roll damage save and gets an 8 but the minimum when you spend a Hero point is 10 +4 =14, missing the damage save by 4. Security takes a Lethal hit and has spent 1 Hero point.</em> DeathKnight uses a free action to speak and say "<strong>Remlok, we have a situation out here; those 'heroes' are here. Get me some backup and we will finish them off in no time</strong>"</p><p>----</p><p></p><p>Apollo [DeathKnight is now 150ft away from you, so I am giving you some missus to your Taunt. Of course with your roll <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />] shouts at the high flying DeathKnight <em>Taunt roll 10 +21 -8 for range (I am assuming that as sight is -2 for every 10ft I am giving a -2 for every 30ft when you shout. Sound ok?) = 23 vs. DeathKnight's Sense Motive roll of 5 +1 (ACK!) =6</em> who looks down a bit confused and then blasts him with a powerful ray of pure light <em>Attack roll 13 +10 -2 for range +1 for leadership =22 a hit! DeathKnight gets a Damage save roll of 5 +4 +1 for leadership =10 vs. a Damage DC of 15 +15 -10 for his protection =20, missing the roll by 10, SOOO spends a Villain point to re-roll (damn not going to get it for the Dazzle) and gets a 13 +4 +1 =18 missing it by 2. DeathKnight takes a Stun hit. He also makes a Reflex save 16 +2 +1 for leadership =19! vs. a DC of 20 and is blinded (just not his day).</em> DeathKnight screams "<strong>Damn it, someone take out light boy down there, give me some backup!</strong>" </p><p>----</p><p></p><p>Athena (<strong>OCC</strong> kind of assuming what she is doing. Hope this is ok) moves 30ft towards Brimstone and throws her spear at him (he is now 70ft away), striking him square in the chest <em>Attack roll 6 +11 +1 for leadership =18 a hit. As her spear does only +11L it does not get though Brimstones protection (12, so you get to get within 30ft for a point blank shot to have a normal chance of hurting him)</em> but does not seem to have any effect on him. Her spear returns turn her hand instantly and she growls a bit at the creature...</p><p>----</p><p></p><p>Unknown enemy (Marionette) flying towards Apollo, thinks to herself <em>Hey who is that woman? She is gorgeous, and the only thing I hate more then good looking boys is good looking WOMEN!! Takes this you hussy!</em> with that Marionette stops (she is 80ft away) and fires a mental blast at Athena <em>Attack roll 16 +10 +1 for leadership =27 a hit (remember you use Wisdom instead of Dexterity for mental attack defense so Athena has a mental DEF of 25!!! WOW, but still a hit). Athena gets a damage save based on Will instead of Damage (again better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and get a natural 20! +5 =25 vs. Marionette's damage attack of +10S so makes it exactly and takes no damage</em>. Marionette almost screams <em>Oh that pretty girl is going to pay for that, she will PAY!</em> but contains her anger for now. Athena gets a spot roll to see the little mentalist <em>Spot roll 10 +5 +1 leadership feat +10 cause your getting attacked by her =26 vs. Marionette's Hiding roll 11 +24 =35</em> but does not see her assailant. She knows she is around here somewhere, just not exactly. (OoCK - Marionette is all of 6" tall so she can hide REALLY well). </p><p>----</p><p></p><p>Winter fires a blast of radiation at the DeathKnight who is 100ft away (and has been blinded by Apollo and so loses his DEX bonus to Defense), striking him on his left leg <em>Attack roll 14 +5 to hit =19 a hit! DeathKnight gets a Damage save roll of 19 +4 (he gets a -1 to Stun attack only from the damage Apollo hit him with before, and your blast is lethal) +1 for leadership getting a 24 vs. a Damage DC of 15 +10 -10 for his armor =15, and makes it.</em> but the blast seems to have no effect. Winter then moves 40ft closer to the side of the building where the shadow is…he is now 10ft from the shadow (and about 25ft from the side of the building) but still can not see though the darkness.</p><p></p><p>Security pops smoke around his location (Obscure +3/15ft radius against normal vision), and using his DarkVision can see DeathKnight 100ft away (obviously confused or blinded), Thumper about 170ft away, and Brimstone 200ft away. No two targets are really close to each other... and angery and the other armored foe, blast him with a missile that hits him in the shoulder and stagers him a bit but does not drop him <em>Attack roll 6 +10 =16 a hit (as DeathKnight is blind he loses his Dex mod to DEF so it is 16 right now). DeathKnight makes a Damage saving throw of 12 +4 +1 for leadership=17 (again his -1 is to Stun attack only right now) against a DC of 15 + 13 -10 for protection = 18L, missing it by 1 and takes a Lethal Hit. DeathKnight now has 1 Stun and 1 Lethal hit</em> DeathKnight shouts "<strong>Damn it Remlok get me some backup out here!!!</strong>" (but only Security really hears it.)</p><p>----</p><p></p><p>Remaining Security guards, not being use to people surging off the effects of lethal blaster fire AND big walking and talking Bears seem a little shaken. One of them says "<strong>Maybe we should get out of here Sarg? Call for backup or something</strong>" to which the other says "<strong>They are jamming all commlinks, we an't getting backup. You want to hit the unemployment line tomorrow boy? If not come-on, we have to take these freaks!</strong>" and he fires into hand-to-hand combat as they don't know who is friend or foe. Two blaster shots are fired at them <em>first attack roll 20! +5 =25 a hit and a critical… rolling randomly to see who it hit, Marguess is struck but Marguess is immune to critical hits so nothing special happens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> No damage save is needed as her Absorption is higher then +8L so she absorps the blast; second attack roll 6 +5= 11 misses</em> one striking Marguess again square in the back, and yet she seems to glow a little brighter for a second and says "<strong>Thanks for the warm up kiddies but why don't you sent those things on a higher setting if you really want to hurt me?</strong>" </p><p>----</p><p></p><p>Brimstone looks around <em>Spot roll 16-1 =15</em> and see's Apollo and Athena and says "<strong>Hey pretty girl! You look like someone I went to high school with… AND I HATED HER SO I'M GO'IN TO BURN YOU TO!!!</strong> and he seems to swell with power and fires a powerful blast at Athena <em>Attack roll 18 +12 -5 for power attack =25 a hit! Athena using her shield to try and defect the attack - rolling 19 +15 =34</em>, who defects the deadly blast away from her and harmlessly into the sky. Brimstone looks really mad at this and says "<strong>I'm going to pound you into jelly for that you WITCH!!!</strong>"</p><p>----</p><p></p><p>End round 2</p><p></p><p>Again if anyone wishes to spend a HERO point let me know. Right now the Villains have spent 2 Villain Points from their pool. Security has 4 Hero points left.</p></blockquote><p></p>
[QUOTE="Sen Udo-Mal, post: 825777, member: 1750"] Editing for Security who spends a Hero point, see DeathKnight and Security's actions for revision... NOTE that I wanted to keep the game a moving I am posting and sort of assuming what Athena (Thain) is going to do. Hope this is cool… if not I will chance her actions. Round 2 Initiative... 33 -[i]Unknown enemy[/i]; hidden. 27 -Marguess [woman glowing slightly]. 25 -Jimmy Rocket. 24 -[i]Unknown enemy[/i], around the other side of building. 23 -Thumper [man with big shoes on]. 22 -Harbinger, Ursus and DeathKnight. 21 -Apollo 18 -Athena 17 -[i]Marionette[/i]; hidden 11 -Winter and Security 10 -Remaining Security Guards (2 left, one is running for "help") 5 -Brimstone Unknown enemy looks around assessing the situation [i]Spot roll 15 +8 +1 for leadership=24[/i] and sees Apollo and Athena rounding the corner, and Harbinger firing at Brimstone. Thinking [i]Ah that woman with a shield and a spear, perhaps she is worthy to die by my blade.[/i] and make a half move towards her (20ft). He is now 70ft away from both of them and keeps his Hide roll of 39 so no one sees him (half move no penalty to hide). He uses his dodge feat to give him 27 to his Defense. ---- Marguess says "[b]What the heck are you suppose to be? A teddy bear or something? I know most girls might like that but I an't one of them.[/b]" and she takes a move action to move 30ft closer to Ursus and then shots him with a blast of energy [i]Attack roll 13 +10 +1 for leadership = 24, a hit[/i] that catches him on the shoulder. Ursus grunts as the bolts burns a bit of his skin but otherwise continues advancing [I] Damage save 7 +5 =12 vs. bolt damage +8L -6 for Protection for a 17, missed it by 5 so you take a Lethal hit[/i]. "[b]Damn it, these blaster are worthless! Give a girl something to work with here boys![/b]" [ICK - Marguess is now 30ft away from Ursus, 120ft away from Jimmy and Harbinger, and about the same from Athena and Apollo. You can use a Hero point to re-roll but you would need at least a 12 to ignore the attack.] ---- Jimmy Rocket concentrates on "time-space" around Brimstone [I]Attack roll 7 +10 (modified by range mod and luck) =17 and hits! Brimstone gets a Will save (YIKES not his best!!) and gets a 7 -1 =6 missing his roll SOOO he spends a Villain point to re-roll 17-1 =16 and overcomes the effects[/i] Brimstone seems confused for a second say "[b]What's going on?! You all's are going to pay for messing with me![/B]" ([b]OCC[/b] - YIKES according to the Errata it take only a free action to maintain this power! WOW… hence I spend a villain point as otherwise, well). He then moves 55ft towards Marguess (who is now 65ft away). ---- Unknown enemy around the building, makes a normal running move of 70ft and runs to the corner of the building that DeathKnight just came from. He tries to Hide and look around to see what is going on out in the courtyard before him [i]Hide roll 9 +8 =17, plus is a ways away from everyone so he is getting at least +4 or more to this. Spot roll 13 +5 =18[/i]. He sees Security flying around up in the air (about 200ft away from him), Apollo, Athena and Ursus are closer to what's happening with him though (about 150ft away). He also sees the cloud that is Winter but he just watches what is going on this round. ---- Thumper says "[b]I'll get him bossman[/b]" and jumps down the building and bounces towards Apollo's position, taking a Double Move action (90ft, but I am going to rule that he has to use half of to jump down to ground level). He is now 55ft away from Apollo and Athena, about 65ft from Harbinger. ---- Harbinger teleports 50ft and takes cover behind some rubble caused by the resent battle [i]Hide roll 16 +10 =26 well hidden[/i]. He now is 100ft away from Brimstone, and about 75ft from Thumper. Looking around quickly [i]Spot roll 17 +1 =18[/i] he also sees a large black shadow or something, about 15' across, hovering on the side of the building across the street. It looks to be about 20 or so feet up (hovering over the 3rd, 4th and 5th floors in about the middle of the building). He can't see though the darkness (It is about 75ft away from his present position). [OoCK - Harbinger is also 20ft away from the first unknown enemy moving towards Athena and Apollo, and about 80ft away from the Marionette, see below] Ursus, ignoring the painful blast on his shoulder, charges Marguess (30ft move) and grabs her up in one of his huge bear-like arms [i]Attack roll 19 +15 +2 for the charge = 36 ...hmm gee a hit?! :) and makes a Grapple check - base attack +STR +and size modes so +15 for you vs. Marguess's +5 but she will also use 8 points from her Absorption -Boost to her Super-Strength, giving her +13. Ursus grapple roll is 17 +15 =32 vs. Marguess roll of 3 +13 =16. Hmm naw no Villain point… need a 19 to beat Ursus not liking my chances :)[/i] Marguess chucks a bit and says "[b]Gee I didn't know you wanted to be friends?[/b]" DeathKnight looks up to see Security flying in the air about 150ft above him [i]Spot roll 10 +9 =19 to see where those missiles came from[/i]. His bootjets fire up, flying him 50ft closer to Security (he is now 100ft away) and then fires a bolt of red energy from his left hand (he has the sword in his right hand) saying "[b]There coming out of the wood work, pour it on boys and girls![/b]" using his Leadership feat for the group again. He uses his Ariel combat feat to give him +1 to hit, and he uses Power Attack -3 to hit for +3 damage. His bolt hits Security square in the chest and sends the hero reeling back 30ft into the air [i]Attack roll 16 +12 -3 for power attack +1 for leadership= 26 to hit. Security's damage save roll is 7 +4 = 11 vs. Damage of 15 +10L +3 for Power Attack -10 for Protection a DC 18. Missed by 7, so Security spends a Hero point to re-roll damage save and gets an 8 but the minimum when you spend a Hero point is 10 +4 =14, missing the damage save by 4. Security takes a Lethal hit and has spent 1 Hero point.[/i] DeathKnight uses a free action to speak and say "[B]Remlok, we have a situation out here; those 'heroes' are here. Get me some backup and we will finish them off in no time[/b]" ---- Apollo [DeathKnight is now 150ft away from you, so I am giving you some missus to your Taunt. Of course with your roll :)] shouts at the high flying DeathKnight [i]Taunt roll 10 +21 -8 for range (I am assuming that as sight is -2 for every 10ft I am giving a -2 for every 30ft when you shout. Sound ok?) = 23 vs. DeathKnight's Sense Motive roll of 5 +1 (ACK!) =6[/i] who looks down a bit confused and then blasts him with a powerful ray of pure light [i]Attack roll 13 +10 -2 for range +1 for leadership =22 a hit! DeathKnight gets a Damage save roll of 5 +4 +1 for leadership =10 vs. a Damage DC of 15 +15 -10 for his protection =20, missing the roll by 10, SOOO spends a Villain point to re-roll (damn not going to get it for the Dazzle) and gets a 13 +4 +1 =18 missing it by 2. DeathKnight takes a Stun hit. He also makes a Reflex save 16 +2 +1 for leadership =19! vs. a DC of 20 and is blinded (just not his day).[/i] DeathKnight screams "[b]Damn it, someone take out light boy down there, give me some backup![/b]" ---- Athena ([b]OCC[/b] kind of assuming what she is doing. Hope this is ok) moves 30ft towards Brimstone and throws her spear at him (he is now 70ft away), striking him square in the chest [i]Attack roll 6 +11 +1 for leadership =18 a hit. As her spear does only +11L it does not get though Brimstones protection (12, so you get to get within 30ft for a point blank shot to have a normal chance of hurting him)[/i] but does not seem to have any effect on him. Her spear returns turn her hand instantly and she growls a bit at the creature... ---- Unknown enemy (Marionette) flying towards Apollo, thinks to herself [i]Hey who is that woman? She is gorgeous, and the only thing I hate more then good looking boys is good looking WOMEN!! Takes this you hussy![/i] with that Marionette stops (she is 80ft away) and fires a mental blast at Athena [i]Attack roll 16 +10 +1 for leadership =27 a hit (remember you use Wisdom instead of Dexterity for mental attack defense so Athena has a mental DEF of 25!!! WOW, but still a hit). Athena gets a damage save based on Will instead of Damage (again better :)) and get a natural 20! +5 =25 vs. Marionette's damage attack of +10S so makes it exactly and takes no damage[/i]. Marionette almost screams [i]Oh that pretty girl is going to pay for that, she will PAY![/i] but contains her anger for now. Athena gets a spot roll to see the little mentalist [i]Spot roll 10 +5 +1 leadership feat +10 cause your getting attacked by her =26 vs. Marionette's Hiding roll 11 +24 =35[/i] but does not see her assailant. She knows she is around here somewhere, just not exactly. (OoCK - Marionette is all of 6" tall so she can hide REALLY well). ---- Winter fires a blast of radiation at the DeathKnight who is 100ft away (and has been blinded by Apollo and so loses his DEX bonus to Defense), striking him on his left leg [i]Attack roll 14 +5 to hit =19 a hit! DeathKnight gets a Damage save roll of 19 +4 (he gets a -1 to Stun attack only from the damage Apollo hit him with before, and your blast is lethal) +1 for leadership getting a 24 vs. a Damage DC of 15 +10 -10 for his armor =15, and makes it.[/i] but the blast seems to have no effect. Winter then moves 40ft closer to the side of the building where the shadow is…he is now 10ft from the shadow (and about 25ft from the side of the building) but still can not see though the darkness. Security pops smoke around his location (Obscure +3/15ft radius against normal vision), and using his DarkVision can see DeathKnight 100ft away (obviously confused or blinded), Thumper about 170ft away, and Brimstone 200ft away. No two targets are really close to each other... and angery and the other armored foe, blast him with a missile that hits him in the shoulder and stagers him a bit but does not drop him [i]Attack roll 6 +10 =16 a hit (as DeathKnight is blind he loses his Dex mod to DEF so it is 16 right now). DeathKnight makes a Damage saving throw of 12 +4 +1 for leadership=17 (again his -1 is to Stun attack only right now) against a DC of 15 + 13 -10 for protection = 18L, missing it by 1 and takes a Lethal Hit. DeathKnight now has 1 Stun and 1 Lethal hit[/i] DeathKnight shouts "[b]Damn it Remlok get me some backup out here!!![/b]" (but only Security really hears it.) ---- Remaining Security guards, not being use to people surging off the effects of lethal blaster fire AND big walking and talking Bears seem a little shaken. One of them says "[b]Maybe we should get out of here Sarg? Call for backup or something[/b]" to which the other says "[b]They are jamming all commlinks, we an't getting backup. You want to hit the unemployment line tomorrow boy? If not come-on, we have to take these freaks![/b]" and he fires into hand-to-hand combat as they don't know who is friend or foe. Two blaster shots are fired at them [i]first attack roll 20! +5 =25 a hit and a critical… rolling randomly to see who it hit, Marguess is struck but Marguess is immune to critical hits so nothing special happens :( No damage save is needed as her Absorption is higher then +8L so she absorps the blast; second attack roll 6 +5= 11 misses[/i] one striking Marguess again square in the back, and yet she seems to glow a little brighter for a second and says "[b]Thanks for the warm up kiddies but why don't you sent those things on a higher setting if you really want to hurt me?[/b]" ---- Brimstone looks around [i]Spot roll 16-1 =15[/i] and see's Apollo and Athena and says "[b]Hey pretty girl! You look like someone I went to high school with… AND I HATED HER SO I'M GO'IN TO BURN YOU TO!!![/b] and he seems to swell with power and fires a powerful blast at Athena [i]Attack roll 18 +12 -5 for power attack =25 a hit! Athena using her shield to try and defect the attack - rolling 19 +15 =34[/i], who defects the deadly blast away from her and harmlessly into the sky. Brimstone looks really mad at this and says "[b]I'm going to pound you into jelly for that you WITCH!!![/b]" ---- End round 2 Again if anyone wishes to spend a HERO point let me know. Right now the Villains have spent 2 Villain Points from their pool. Security has 4 Hero points left. [/QUOTE]
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Beyond Freedom (M&M PbP) Issue #1 - Loves Lost?!
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