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<blockquote data-quote="Desdichado" data-source="post: 373534" data-attributes="member: 2205"><p>I hate alignment<span style="color: sandybrown">*</span>, and think it only plays into certain campaign settings. For Greyhawk or Forgotten Realms or Planescape, it works well. Along with the alignment based spells and other things, of course.</p><p></p><p>For my homebrews, I want no part of it. I also want no part of fire and forget Vancian magic for homebrews, which is lucky, because you really have to change the magic system somewhat if you're going to ditch alignment. D&D is very self-referential, so if you want to do something that feels a bit different, you're in for a bit of a tune-up to the system.</p><p></p><p>I've been working on a pdf "campaign bible" that I'd like to post online for comments at a "beta" stage with mostly just mechanics, and I'd add setting info later. I've handled this there, in part by eliminating classes with alignment restrictions (or removing the restriction, or overhauling the class) which I also did because I want more classes like the rogue and fighter -- flexible and non-magical.</p><p></p><p>Anyway, that's a bit long-winded, and much of it is only tangential to your point, but that's how I handle alignment. Or how I will in a few months when I will likely sit "behind the screen" yet again.</p><p></p><p><span style="color: sandybrown">*EDIT: I don't really <em>hate</em> alignment. I do hate, however, that it's default. It just doesn't work for every setting. In fact, I'd say it only works for settings that are designed specifically for D&D, like the ones I mentioned above.</span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 373534, member: 2205"] I hate alignment[color=sandybrown]*[/color], and think it only plays into certain campaign settings. For Greyhawk or Forgotten Realms or Planescape, it works well. Along with the alignment based spells and other things, of course. For my homebrews, I want no part of it. I also want no part of fire and forget Vancian magic for homebrews, which is lucky, because you really have to change the magic system somewhat if you're going to ditch alignment. D&D is very self-referential, so if you want to do something that feels a bit different, you're in for a bit of a tune-up to the system. I've been working on a pdf "campaign bible" that I'd like to post online for comments at a "beta" stage with mostly just mechanics, and I'd add setting info later. I've handled this there, in part by eliminating classes with alignment restrictions (or removing the restriction, or overhauling the class) which I also did because I want more classes like the rogue and fighter -- flexible and non-magical. Anyway, that's a bit long-winded, and much of it is only tangential to your point, but that's how I handle alignment. Or how I will in a few months when I will likely sit "behind the screen" yet again. [color=sandybrown]*EDIT: I don't really [i]hate[/i] alignment. I do hate, however, that it's default. It just doesn't work for every setting. In fact, I'd say it only works for settings that are designed specifically for D&D, like the ones I mentioned above.[/color] [/QUOTE]
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