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Beyond good and evil
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<blockquote data-quote="kenjib" data-source="post: 373742" data-attributes="member: 530"><p><strong>Re: Re: Beyond good and evil</strong></p><p></p><p></p><p></p><p>They re-wrote the classes and magic system so they don't have to patch any holes really. Most of the mechanics that use alignment aren't in the game at all -- just the rare monster ability, but then they have their own monster book too.</p><p></p><p>I don't like alignment myself. It's seems more limiting than enabling and oversimplifies unresolved philosophical dilemmas in a way that I don't care for.</p><p></p><p>To remove alignment and fix the rules broken as a result you can do several things:</p><p></p><p>1. Paladins have a code of honorable behavior based on religious canon. They fall from grace if they break this code.</p><p></p><p>2. Give monks a set of aesthetic taboos and rituals that they must follow to remain focused. They meditate three times a day. They can not eat meat. They must refrain from too many worldly possessions. If they do not follow this path then they can not advance any more levels in monk until they continue to do so.</p><p></p><p>3. Remove the alignment restriction for bards entirely.</p><p></p><p>4. Make all spells based on good/evil work on specific types of creatures instead. Demons, devils, undead, and other supernatural horrors are evil. Celestials, unicorns, and some other traditionally "pure" supernatural creatures are good. Good and evil could be used as sub-types, like fire, cold, etc. I don't have my MM right now so I can't create a better list at the moment.</p><p></p><p>5. Remove all spells based on chaos/law.</p></blockquote><p></p>
[QUOTE="kenjib, post: 373742, member: 530"] [b]Re: Re: Beyond good and evil[/b] They re-wrote the classes and magic system so they don't have to patch any holes really. Most of the mechanics that use alignment aren't in the game at all -- just the rare monster ability, but then they have their own monster book too. I don't like alignment myself. It's seems more limiting than enabling and oversimplifies unresolved philosophical dilemmas in a way that I don't care for. To remove alignment and fix the rules broken as a result you can do several things: 1. Paladins have a code of honorable behavior based on religious canon. They fall from grace if they break this code. 2. Give monks a set of aesthetic taboos and rituals that they must follow to remain focused. They meditate three times a day. They can not eat meat. They must refrain from too many worldly possessions. If they do not follow this path then they can not advance any more levels in monk until they continue to do so. 3. Remove the alignment restriction for bards entirely. 4. Make all spells based on good/evil work on specific types of creatures instead. Demons, devils, undead, and other supernatural horrors are evil. Celestials, unicorns, and some other traditionally "pure" supernatural creatures are good. Good and evil could be used as sub-types, like fire, cold, etc. I don't have my MM right now so I can't create a better list at the moment. 5. Remove all spells based on chaos/law. [/QUOTE]
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