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Beyond grid combat - what are some good combat systems?
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<blockquote data-quote="aramis erak" data-source="post: 7627228" data-attributes="member: 6779310"><p>while I love L5R5, I use a grid for it much of the time.</p><p></p><p>Classic Traveller, often thought of for the 1.5m grid, actually used a 25m grid in the combat rules, and presumed little side-to-side; essentially, a strip with 25m spaces. </p><p>Note that the ranges in bands and meters:</p><p>[code]Close 0b engaged in melee</p><p>Short 0b 1-5m</p><p>Medium 1-2b 6-50m</p><p>Long 3-10b 51-250m</p><p>Very Long 11-20b 251-500m[/code]</p><p></p><p>Zone based, rather than grid based, has been around for a long time now - TSR's Marvel Super Heroes - 1984 - and is becoming more popular again.</p><p></p><p>Fria Ligan's Alien uses 25m zones...</p><p>[code]Engaged 0b melee range</p><p>Short 0b same zone "A few meters away"</p><p>Medium 1b adjacent zone, up to 25m</p><p>Long 2-4b 100 m</p><p>Extreme 40b 1 km[/code]</p><p>Very similar to Traveller. </p><p>Mutant Year Zero doesn't use zones, but uses similar ranges:</p><p>[code]</p><p>Arm’s Length: Just next to each other.</p><p>Near: A few steps away.</p><p>Short: Up to 20–30 yards.</p><p>Long: Up to a few hundred yards.</p><p>Distant: As far as you can see.</p><p></p><p>Moving</p><p> <short to <short: 1 maneuver</p><p>Short to or from long: 2 maneuvers</p><p>long to or from distant: 2 manuevers</p><p>[/code]</p><p></p><p></p><p>Modiphius' Star Trek, Conan, and John Carter also use zone-ish mechanics. Star Trek's</p><p>Engaged is essentially a condition</p><p>Short is same zone</p><p>Medium is 1 zone</p><p>Long is 2 zones</p><p>Extreme is 3+ zones.</p><p>Movement is highly variable... I've seen up to 4 zones in a turn.</p><p></p><p>FFG Star Wars uses range bands not too unlike L5R, but without the gridded option.</p><p></p><p>Burning Wheel uses 3 different combat systems, tailored to story need.</p><p>Bloody Versus: one roll, winner walks away, loser takes a hit.</p><p>Range and Cover: used for those nasty approach battles with arrows and guns</p><p>Fight: a mapless but excellent "have to outthink your opponent" system. Takes a good bit of time to teach and use, but when needed, it's worth it. If you don't need it, just use Bloody versus or range and cover. Also has Duel of Wits for changing NPC's minds...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7627228, member: 6779310"] while I love L5R5, I use a grid for it much of the time. Classic Traveller, often thought of for the 1.5m grid, actually used a 25m grid in the combat rules, and presumed little side-to-side; essentially, a strip with 25m spaces. Note that the ranges in bands and meters: [code]Close 0b engaged in melee Short 0b 1-5m Medium 1-2b 6-50m Long 3-10b 51-250m Very Long 11-20b 251-500m[/code] Zone based, rather than grid based, has been around for a long time now - TSR's Marvel Super Heroes - 1984 - and is becoming more popular again. Fria Ligan's Alien uses 25m zones... [code]Engaged 0b melee range Short 0b same zone "A few meters away" Medium 1b adjacent zone, up to 25m Long 2-4b 100 m Extreme 40b 1 km[/code] Very similar to Traveller. Mutant Year Zero doesn't use zones, but uses similar ranges: [code] Arm’s Length: Just next to each other. Near: A few steps away. Short: Up to 20–30 yards. Long: Up to a few hundred yards. Distant: As far as you can see. Moving <short to <short: 1 maneuver Short to or from long: 2 maneuvers long to or from distant: 2 manuevers [/code] Modiphius' Star Trek, Conan, and John Carter also use zone-ish mechanics. Star Trek's Engaged is essentially a condition Short is same zone Medium is 1 zone Long is 2 zones Extreme is 3+ zones. Movement is highly variable... I've seen up to 4 zones in a turn. FFG Star Wars uses range bands not too unlike L5R, but without the gridded option. Burning Wheel uses 3 different combat systems, tailored to story need. Bloody Versus: one roll, winner walks away, loser takes a hit. Range and Cover: used for those nasty approach battles with arrows and guns Fight: a mapless but excellent "have to outthink your opponent" system. Takes a good bit of time to teach and use, but when needed, it's worth it. If you don't need it, just use Bloody versus or range and cover. Also has Duel of Wits for changing NPC's minds... [/QUOTE]
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Beyond grid combat - what are some good combat systems?
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