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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Sunseeker" data-source="post: 6226768"><p>Save for a few lines where my poor vision decided to fail me, I read it all. I'm not sure I have thoughts on it just yet, but I hate to see all this effort you placed here simply go un-responded to.</p><p></p><p>I think if I have to sum up my initial thoughts, what we need is less "must" and more "may". Looking back through other games I play, be they video games or card games or board games, I find I often have the most fun and get the most creative when I am not specifically required to do something, but may make a choice between a few things, or between something and nothing. That sort of gap for personal decision making I think really helps to bring life to an activity. Games that simply run without that choice are boring and while they may be creative games, don't inspire my imagination.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6226768"] Save for a few lines where my poor vision decided to fail me, I read it all. I'm not sure I have thoughts on it just yet, but I hate to see all this effort you placed here simply go un-responded to. I think if I have to sum up my initial thoughts, what we need is less "must" and more "may". Looking back through other games I play, be they video games or card games or board games, I find I often have the most fun and get the most creative when I am not specifically required to do something, but may make a choice between a few things, or between something and nothing. That sort of gap for personal decision making I think really helps to bring life to an activity. Games that simply run without that choice are boring and while they may be creative games, don't inspire my imagination. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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