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General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Minigiant" data-source="post: 6226860" data-attributes="member: 63508"><p>It's less about "just another fantasy game" and more of "there's more than one way to play D&D".</p><p></p><p>There's:</p><p></p><p> "Classic 4 races" vs the "6 race modern" vs "Everything from dragonborn to gnolls"</p><p></p><p>"Class 4 classes" vs "The 4 and their traditional subclasses" vs "From Barbarion to Sorcerer" vs "Assassins and Artificers to Warlords and Warlocks"</p><p></p><p>"Race as Class" vs "Race/Class archetypes" to "Whatever combo you like"</p><p></p><p>Balance classes/races vs Classes/Races can do what they do</p><p></p><p>Thief gets skills vs Everyone gets skills but one specialist are any good at them vs Everyone gets skills, specialist are just better/reliable</p><p></p><p>Quick combat vs Long tactical battle to "Whatever happens"</p><p></p><p>Low magic vs High magic vs No magic</p><p></p><p>Sandbox vs Overall plot vs Pure Dungeoneering</p><p></p><p>DM makes the rules vs Book gives the rules</p><p></p><p>Settig A vs Setting B vs Setting C...</p><p></p><p></p><p></p><p>If you make a RPG and don't force a specific lore to it (like Star Wars, Middle Earth, Hyborian Age, Thedas, Westeros), you allow players to create their own worlds and ways to play. Then you choice is to embrace their imagination, ignore them, or throw them bones.</p><p></p><p>D&D has for 40 years picked a favorite style with an edition and threw bones to some of the rest, hoping DMs to pick up the slack.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6226860, member: 63508"] It's less about "just another fantasy game" and more of "there's more than one way to play D&D". There's: "Classic 4 races" vs the "6 race modern" vs "Everything from dragonborn to gnolls" "Class 4 classes" vs "The 4 and their traditional subclasses" vs "From Barbarion to Sorcerer" vs "Assassins and Artificers to Warlords and Warlocks" "Race as Class" vs "Race/Class archetypes" to "Whatever combo you like" Balance classes/races vs Classes/Races can do what they do Thief gets skills vs Everyone gets skills but one specialist are any good at them vs Everyone gets skills, specialist are just better/reliable Quick combat vs Long tactical battle to "Whatever happens" Low magic vs High magic vs No magic Sandbox vs Overall plot vs Pure Dungeoneering DM makes the rules vs Book gives the rules Settig A vs Setting B vs Setting C... If you make a RPG and don't force a specific lore to it (like Star Wars, Middle Earth, Hyborian Age, Thedas, Westeros), you allow players to create their own worlds and ways to play. Then you choice is to embrace their imagination, ignore them, or throw them bones. D&D has for 40 years picked a favorite style with an edition and threw bones to some of the rest, hoping DMs to pick up the slack. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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