Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6226893" data-attributes="member: 6696971"><p>I, in part, agree with what you have written here but it is slightly orthogonal to what I was depicting above. You are postulating about <em>resolution</em> rather than <em>structure</em>. You can have structure of both high resolution and low resolution. You can have the area between boundaries be opaque or transparent. Your exemplars can be granular or they can be deeply abstract. </p><p></p><p>The point I was trying to convey was that there really isn't a "breaking point" with respect to structure. For a significant cross-section of the populace, if you asked them to imagine something or create something and you gave them little to no reference point, nothing to tether their cognitive style upon, they would be paralyzed into inaction. The inverse is also true. If you create well-defined boundaries, others may be partially, or wholly, inhibited. There are also cognitive styles in between. There are also people who have versatile cognitive styles</p><p></p><p>Generally speaking, one would think an engineer's cognitive style is different than an impressionist painter's cognitive style. However, how different was Thomas Jefferson (as an engineer) from Vincent Van Gogh from Thomas Edison from the Ming era Chinese?</p><p></p><p>I look at this board (and many others...and the market at large) and I see people who prefer high resolution setting galore...in fact, they can't play without it. Personally, I am not a fan of high resolution settings as I prefer setting to be very low resolution and have the details emerge as a product of live play at the table. But this is certainly unorthodox (sometimes outright heresy) with many proponents of D&D's high res settings.</p><p></p><p>Point being, by default, <em>structure </em>is not an inhibitor of creativity nor is it a facilitator. I'm not sure that <em>resolution</em> <em>with respect to exemplars</em> <em>or the space between the boundaries</em> is either. Some people prefer Cormac McCarthy while others prefer Stephen King.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6226893, member: 6696971"] I, in part, agree with what you have written here but it is slightly orthogonal to what I was depicting above. You are postulating about [I]resolution[/I] rather than [I]structure[/I]. You can have structure of both high resolution and low resolution. You can have the area between boundaries be opaque or transparent. Your exemplars can be granular or they can be deeply abstract. The point I was trying to convey was that there really isn't a "breaking point" with respect to structure. For a significant cross-section of the populace, if you asked them to imagine something or create something and you gave them little to no reference point, nothing to tether their cognitive style upon, they would be paralyzed into inaction. The inverse is also true. If you create well-defined boundaries, others may be partially, or wholly, inhibited. There are also cognitive styles in between. There are also people who have versatile cognitive styles Generally speaking, one would think an engineer's cognitive style is different than an impressionist painter's cognitive style. However, how different was Thomas Jefferson (as an engineer) from Vincent Van Gogh from Thomas Edison from the Ming era Chinese? I look at this board (and many others...and the market at large) and I see people who prefer high resolution setting galore...in fact, they can't play without it. Personally, I am not a fan of high resolution settings as I prefer setting to be very low resolution and have the details emerge as a product of live play at the table. But this is certainly unorthodox (sometimes outright heresy) with many proponents of D&D's high res settings. Point being, by default, [I]structure [/I]is not an inhibitor of creativity nor is it a facilitator. I'm not sure that [I]resolution[/I] [I]with respect to exemplars[/I] [I]or the space between the boundaries[/I] is either. Some people prefer Cormac McCarthy while others prefer Stephen King. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
Top