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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Aenghus" data-source="post: 6226946" data-attributes="member: 2656"><p>The main problem I have with the above is that the lack of detail in the first example risks everyone imagining something different for the same scene, which is ok when passively reading a book, but not ok when using that information in a shared setting to decide on PC actions. For me overly minimalist descriptions can lead to lots of mutual incomprehension, cognitive dissonance and wasted or counterproductive actions on the part of players. I find it jarring when my imagined scene turns out to be totally incorrect due to the relevation of more detail that would have been immediately obvious to any witness.</p><p></p><p>For me the DM is the players window onto the gameworld, and starving the players of information, for any reason, risks robbing them of the opportunity to be effectively proactive. My primary motivation is not to just imagine the gameworld, but to take action within that gameworld, action that makes sense to the other players within that shared world.</p><p></p><p>Oh, and I think the OP shot the messenger in his original post, in that 4e made abundantly manifest that there are many differing tastes amongst D&D players, some not compatible. IMO this has been the case since the beginning of the hobby, but concealed by the lack of internet and popularity of houserules making every game individual.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6226946, member: 2656"] The main problem I have with the above is that the lack of detail in the first example risks everyone imagining something different for the same scene, which is ok when passively reading a book, but not ok when using that information in a shared setting to decide on PC actions. For me overly minimalist descriptions can lead to lots of mutual incomprehension, cognitive dissonance and wasted or counterproductive actions on the part of players. I find it jarring when my imagined scene turns out to be totally incorrect due to the relevation of more detail that would have been immediately obvious to any witness. For me the DM is the players window onto the gameworld, and starving the players of information, for any reason, risks robbing them of the opportunity to be effectively proactive. My primary motivation is not to just imagine the gameworld, but to take action within that gameworld, action that makes sense to the other players within that shared world. Oh, and I think the OP shot the messenger in his original post, in that 4e made abundantly manifest that there are many differing tastes amongst D&D players, some not compatible. IMO this has been the case since the beginning of the hobby, but concealed by the lack of internet and popularity of houserules making every game individual. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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