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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Sunseeker" data-source="post: 6226986"><p>I'm actually not a OSR person and I often run more story-centric games, ones I'm sure people would consider pretty railroady. I was speaking mostly in terms of the rules themselves. The individual games are the domain of the DM, the companies can't do much about how railroady or not railroady they are, but the rules, that's where the company has power, and that's where the majority of the game-based choice needs to lay. Take everyone's favorite but-shall-not-be-named feature of the new edition. Instead of "must", use "may", and I feel it becomes both more flexible and less intrusive.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6226986"] I'm actually not a OSR person and I often run more story-centric games, ones I'm sure people would consider pretty railroady. I was speaking mostly in terms of the rules themselves. The individual games are the domain of the DM, the companies can't do much about how railroady or not railroady they are, but the rules, that's where the company has power, and that's where the majority of the game-based choice needs to lay. Take everyone's favorite but-shall-not-be-named feature of the new edition. Instead of "must", use "may", and I feel it becomes both more flexible and less intrusive. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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