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*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Mercurius" data-source="post: 6226997" data-attributes="member: 59082"><p>I won't repudiate that statement because I think its <em>generally </em>true. Absolutely true? Of course not. </p><p></p><p>Umbran's definitely entitled to express his disagreement, but he was/is - as you are now - taking one quote out of context - and I'm entitled to say that! There was a lot more to the OP than what he, and you, quoted. Its a tree/forest thing. That was the point of the basketball analogy.</p><p></p><p>That said, I will say that it would be a huge over-simplication to simply say "old school D&D better facilitates imagination" and then stop there. There is much more subtlety at work, and numerous factors which have to be taken into account. </p><p></p><p>To be clear, I'm not saying that 4e-style D&D (or any specific style) should be done away, but that as I said in the previous reply, 4e got the cart before the horse, and the cart of 4e is rather specific - <em>too </em>specific for a large number (most, I think) D&D players. Maybe some - like yourself - find it more conducive to evoking imagination. I won't disagree with what you say that you yourself experience. But I'm talking about generalities, which I'm basing off my own personal experience and what I've heard from others. </p><p></p><p>Another way to put it is that I think the problem with 4e is that it is too flavor-specific for a wide number of D&D players. Even 3e was more open ended, not quite as specific in style. But 4e was like an ice cream shop that only carries Rum Raisin. If you love Rum Raisin, you're in luck; but the problem is, <em>most </em>people don't love Rum Raisin, and for those such as myself who <em>like </em>it, it has a shelf-date. In other words, I don't always want to have Rum Raisin every time I eat ice cream. I want different flavors, I want options.</p><p></p><p>This, again, brings me back to what I feel like is the "optimal" approach for 5e to take: a core simple "horse" with modular "cart" options. It remains to be seen whether they can really pull it off, but it seems the only way to please as many people as possible.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6226997, member: 59082"] I won't repudiate that statement because I think its [I]generally [/I]true. Absolutely true? Of course not. Umbran's definitely entitled to express his disagreement, but he was/is - as you are now - taking one quote out of context - and I'm entitled to say that! There was a lot more to the OP than what he, and you, quoted. Its a tree/forest thing. That was the point of the basketball analogy. That said, I will say that it would be a huge over-simplication to simply say "old school D&D better facilitates imagination" and then stop there. There is much more subtlety at work, and numerous factors which have to be taken into account. To be clear, I'm not saying that 4e-style D&D (or any specific style) should be done away, but that as I said in the previous reply, 4e got the cart before the horse, and the cart of 4e is rather specific - [I]too [/I]specific for a large number (most, I think) D&D players. Maybe some - like yourself - find it more conducive to evoking imagination. I won't disagree with what you say that you yourself experience. But I'm talking about generalities, which I'm basing off my own personal experience and what I've heard from others. Another way to put it is that I think the problem with 4e is that it is too flavor-specific for a wide number of D&D players. Even 3e was more open ended, not quite as specific in style. But 4e was like an ice cream shop that only carries Rum Raisin. If you love Rum Raisin, you're in luck; but the problem is, [I]most [/I]people don't love Rum Raisin, and for those such as myself who [I]like [/I]it, it has a shelf-date. In other words, I don't always want to have Rum Raisin every time I eat ice cream. I want different flavors, I want options. This, again, brings me back to what I feel like is the "optimal" approach for 5e to take: a core simple "horse" with modular "cart" options. It remains to be seen whether they can really pull it off, but it seems the only way to please as many people as possible. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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