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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="pemerton" data-source="post: 6227006" data-attributes="member: 42582"><p>My own view is that classic D&D is also quite specific. And 3E/PF also. Something can be more popular without also being less specific. It's just that more people happen to like that other specific thing.</p><p></p><p>This has come up on the religion thread that's ongoing at the moment. Many posters, when they talk about "imagining religion in D&D play", are looking for details about rites, and holy days, and the like. For me that is quite secondary. When I'm playing a religious PC, I don't particularly care what his/her rites are - I'll make them up as we go along if I need them. What I want is mechanics + situation that will have me praying to my god, in character, in order to resolve some ingame crisis, and <em>feeling the urgent longing of prayer conjoined with the unshakeable hope of faith</em>. If a system can't give me that - for instance, because it's framing and resolution mechanics don't differentiate between a devotee seeking help from a god and a rogue hoping to get lucky while playing at dice - then it is not going to give me the sort of immersive experience I am looking for, now matter how much detail it provides about the wording of my prayers or the shape and colour of my dice.</p><p></p><p>Anyway, I'm yet to see much evidence that D&Dnext can be all things to all people. At this stage I haven't even seen much about how they intend to do that - the closest they've come, perhaps, is the interaction system. Plus a few rather tepid steps with things like damage on a miss.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6227006, member: 42582"] My own view is that classic D&D is also quite specific. And 3E/PF also. Something can be more popular without also being less specific. It's just that more people happen to like that other specific thing. This has come up on the religion thread that's ongoing at the moment. Many posters, when they talk about "imagining religion in D&D play", are looking for details about rites, and holy days, and the like. For me that is quite secondary. When I'm playing a religious PC, I don't particularly care what his/her rites are - I'll make them up as we go along if I need them. What I want is mechanics + situation that will have me praying to my god, in character, in order to resolve some ingame crisis, and [I]feeling the urgent longing of prayer conjoined with the unshakeable hope of faith[/I]. If a system can't give me that - for instance, because it's framing and resolution mechanics don't differentiate between a devotee seeking help from a god and a rogue hoping to get lucky while playing at dice - then it is not going to give me the sort of immersive experience I am looking for, now matter how much detail it provides about the wording of my prayers or the shape and colour of my dice. Anyway, I'm yet to see much evidence that D&Dnext can be all things to all people. At this stage I haven't even seen much about how they intend to do that - the closest they've come, perhaps, is the interaction system. Plus a few rather tepid steps with things like damage on a miss. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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