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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Minigiant" data-source="post: 6227766" data-attributes="member: 63508"><p>One of the core conflicts of an RPG is that you are trying to playas the character but using the character's attributes and feates. This is the role of rules. When you make John jump over the hole, you are using John's abilty to jump and imagining John jumping. The rules or rulings determine whether or not John makes the jump and by how much. Because John is not you, there needs to be a frame of reference for the player to think like John.</p><p></p><p>And that is the issue. Finding the sweetspot of having the player be as informed about the world as the character at the same time not pulling the player too far into the reference informations (Da Rules or the DM ruling) that they do not move away from the character.</p><p></p><p>"Why would I make John jump if I don't know how far he can usually jump." That is one of the core sliding scales of RPG. How informed do you the players of their characters' abililty without giving them a feeling that you are locking all their actions down into the character sheet.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6227766, member: 63508"] One of the core conflicts of an RPG is that you are trying to playas the character but using the character's attributes and feates. This is the role of rules. When you make John jump over the hole, you are using John's abilty to jump and imagining John jumping. The rules or rulings determine whether or not John makes the jump and by how much. Because John is not you, there needs to be a frame of reference for the player to think like John. And that is the issue. Finding the sweetspot of having the player be as informed about the world as the character at the same time not pulling the player too far into the reference informations (Da Rules or the DM ruling) that they do not move away from the character. "Why would I make John jump if I don't know how far he can usually jump." That is one of the core sliding scales of RPG. How informed do you the players of their characters' abililty without giving them a feeling that you are locking all their actions down into the character sheet. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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