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*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Balesir" data-source="post: 6227835" data-attributes="member: 27160"><p>That is quite a good analogy, too, I think. If you are thinking about what fingering you need to use or concentrating on the form of your mouth to get the right sound, anything you improvise will probably be a mess. It's when those "physical" parts of making the music become wholly instinctive that you can actually just make the sounds you want to hear.</p><p></p><p>It's similar with RPGs; you need to know how to make the character act in the environment instictively before you can really just "inhabit" them and focus on their wider aims. It's possible to assume that the rules are "just what you already imagine them to be", and that means the player has an instinctive grip of them from the start - great!... except that there's a problem. The problem is that the rules are actually what <em><strong>the GM</strong></em> imagines them to be, and those won't always mesh with what the player(s) imagine(s) them to be. So you have learned to play a guitar with one specific tuning, and now you have been handed one with a different tuning - and you have no control over retuning it...</p><p></p><p></p><p>Another interesting analogy - that I see in an utterly different light.</p><p></p><p>For me, the decoration and style of furnishings is simply "colour". You change it by refluffing. What system provides - at least what 4E provides - is the rooms and basic form of the furniture. What you use the rooms and furniture for is up to you. The chair is designed for sitting on, but using it to stand on to reach that top cupboard will work just fine. If you don't like the colour of the chair you can paint it, and so on.</p><p></p><p>An alternative is to say "here is some wood - build your own chair", but it's harder to do. What old editions of D&D do, in my mind, is say "if you want a chair, ask the DM for one - but be careful how you use it, because we encourage the DM to make your chair idiosyncratic in both form and architecture. Don't try standing on it, for instance - the DM may be assuming it has only three legs".</p><p></p><p></p><p>This is now well off topic and veering into areas verboten in this forum; if I say more it'll be via PM.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6227835, member: 27160"] That is quite a good analogy, too, I think. If you are thinking about what fingering you need to use or concentrating on the form of your mouth to get the right sound, anything you improvise will probably be a mess. It's when those "physical" parts of making the music become wholly instinctive that you can actually just make the sounds you want to hear. It's similar with RPGs; you need to know how to make the character act in the environment instictively before you can really just "inhabit" them and focus on their wider aims. It's possible to assume that the rules are "just what you already imagine them to be", and that means the player has an instinctive grip of them from the start - great!... except that there's a problem. The problem is that the rules are actually what [I][B]the GM[/B][/I] imagines them to be, and those won't always mesh with what the player(s) imagine(s) them to be. So you have learned to play a guitar with one specific tuning, and now you have been handed one with a different tuning - and you have no control over retuning it... Another interesting analogy - that I see in an utterly different light. For me, the decoration and style of furnishings is simply "colour". You change it by refluffing. What system provides - at least what 4E provides - is the rooms and basic form of the furniture. What you use the rooms and furniture for is up to you. The chair is designed for sitting on, but using it to stand on to reach that top cupboard will work just fine. If you don't like the colour of the chair you can paint it, and so on. An alternative is to say "here is some wood - build your own chair", but it's harder to do. What old editions of D&D do, in my mind, is say "if you want a chair, ask the DM for one - but be careful how you use it, because we encourage the DM to make your chair idiosyncratic in both form and architecture. Don't try standing on it, for instance - the DM may be assuming it has only three legs". This is now well off topic and veering into areas verboten in this forum; if I say more it'll be via PM. [/QUOTE]
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