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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="ExploderWizard" data-source="post: 6227922" data-attributes="member: 66434"><p>Social interaction is fun and one of the worst things to replace with a skill check. There is the basic message and then there is the delivery. If you gauge the reaction to a message largely by the content and let the CHA (or other relevant stat) of the character be the measure of the delivery, determination of reactions become simpler. </p><p></p><p>If two PC's respond to an npc's offer in plainspeak: " I don't think that will work for us".</p><p></p><p>PC #1 has a CHA of 16 and/or a socially skilled background. </p><p></p><p>PC #2 has a CHA of 6 and no such background. </p><p></p><p>When PC #1 responds the npc will hear " not exactly what I had in mind, lets see what other arrangements we can make" as a sort of in between the lines message. </p><p></p><p>When PC #2 responds the npc will hear " screw that. If thats the best ya got you can stick it" as a sort of in between the lines message. </p><p></p><p>So it is very possible for normal conversation to take place HIGHLY influenced by the attributes of the character. The influence of such attributes will depend largely on the attitude and disposition of the recipient. </p><p></p><p>What is absolutely poison to social influence checks is the instant confirmation of success when a high number is rolled. There should NEVER be a situation involving trying to influence someone (by social means alone) looking at the die and getting the "YOU DID IT!" Why are mind reading magics needed if minds can be manipulated so certainly with regularity? It kills the entire " I hope they bought it" trope of not knowing if a scheme worked until its tested.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6227922, member: 66434"] Social interaction is fun and one of the worst things to replace with a skill check. There is the basic message and then there is the delivery. If you gauge the reaction to a message largely by the content and let the CHA (or other relevant stat) of the character be the measure of the delivery, determination of reactions become simpler. If two PC's respond to an npc's offer in plainspeak: " I don't think that will work for us". PC #1 has a CHA of 16 and/or a socially skilled background. PC #2 has a CHA of 6 and no such background. When PC #1 responds the npc will hear " not exactly what I had in mind, lets see what other arrangements we can make" as a sort of in between the lines message. When PC #2 responds the npc will hear " screw that. If thats the best ya got you can stick it" as a sort of in between the lines message. So it is very possible for normal conversation to take place HIGHLY influenced by the attributes of the character. The influence of such attributes will depend largely on the attitude and disposition of the recipient. What is absolutely poison to social influence checks is the instant confirmation of success when a high number is rolled. There should NEVER be a situation involving trying to influence someone (by social means alone) looking at the die and getting the "YOU DID IT!" Why are mind reading magics needed if minds can be manipulated so certainly with regularity? It kills the entire " I hope they bought it" trope of not knowing if a scheme worked until its tested. [/QUOTE]
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