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*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="steeldragons" data-source="post: 6229186" data-attributes="member: 92511"><p>Um, no. I didn't say "the GM has all of the power (therefore) the players have none." I said the GM has no limits. The players, somewhat obviously, do. They control their characters and nothing else...but by virtue of their control of the characters, they are really the ones in the driver's seat of the story/game/adventure. So, you could say, the players are the ones with "all the power."</p><p></p><p>The players can not say "I go into this room, there's no monsters and its filled with treasure." or when they run into a dragon they can not just say, "I kill it. It's dead. We find the macguffin." The GM...can [though in the latter example I couldn't imagine why they would! haha]. The player of the Fighter can not say "I cast Sleep" or the Thief heal the dwarf with her Cure Light Wounds spell while the Cleric is Hiding in Shadows.* The GM could have an NPC<s> do so [with some kind of backstory/reason/way for it to make sense, I would hope]. There are constrains to their influence over the game world...that the GM does not have.</s></p><p><s></s></p><p><s>Limits/no limits =/= no power/all power.</s></p><p><s></s></p><p><s>*<span style="font-size: 9px">Simplistically speaking. I know there are certain editions of D&D, other storytelling type games, playstyles that allow or enjoy a degree of narrative control by players, </span><span style="font-size: 9px">and feats/skills/prestige classes/etc... </span><span style="font-size: 9px">that allow this kinda stuff to occur. No one has to explain for me how any of that is possible. Please and thank you.</span></s></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6229186, member: 92511"] Um, no. I didn't say "the GM has all of the power (therefore) the players have none." I said the GM has no limits. The players, somewhat obviously, do. They control their characters and nothing else...but by virtue of their control of the characters, they are really the ones in the driver's seat of the story/game/adventure. So, you could say, the players are the ones with "all the power." The players can not say "I go into this room, there's no monsters and its filled with treasure." or when they run into a dragon they can not just say, "I kill it. It's dead. We find the macguffin." The GM...can [though in the latter example I couldn't imagine why they would! haha]. The player of the Fighter can not say "I cast Sleep" or the Thief heal the dwarf with her Cure Light Wounds spell while the Cleric is Hiding in Shadows.* The GM could have an NPC[s] do so [with some kind of backstory/reason/way for it to make sense, I would hope]. There are constrains to their influence over the game world...that the GM does not have. Limits/no limits =/= no power/all power. *[SIZE=1]Simplistically speaking. I know there are certain editions of D&D, other storytelling type games, playstyles that allow or enjoy a degree of narrative control by players, [/SIZE][SIZE=1]and feats/skills/prestige classes/etc... [/SIZE][SIZE=1]that allow this kinda stuff to occur. No one has to explain for me how any of that is possible. Please and thank you.[/SIZE][/s] [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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