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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="howandwhy99" data-source="post: 6229358" data-attributes="member: 3192"><p>D&D doesn't include competing narratives. Nor are the mechanics of the game (or most all games actually) about resolving people's narrations into a "shared fiction". The DM is in no way a player in D&D. All the Big Model is is a highly prejudiced philosophy created to stamp out any ideas not agreeable to its own. It wasn't even given credence to until the last years of 3.x and then in the design of 4e by Mike Mearls who is one of the three founders of The Forge. I believe he has some good will to D&D given the failure of his last design, but D&DN is still rife with "narrative resolution mechanics". They can't or won't let themselves out of the horribly conceived check system originally put forth in the DSG. The idea that the OSR and old school game design are "essentially the same as the new school" is just more inability to think outside contemporary biases. In order to understand D&D and game design in general at any level we need to completely scrub our minds clean of narrative theory and the bigotry of narrative absolutists.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6229358, member: 3192"] D&D doesn't include competing narratives. Nor are the mechanics of the game (or most all games actually) about resolving people's narrations into a "shared fiction". The DM is in no way a player in D&D. All the Big Model is is a highly prejudiced philosophy created to stamp out any ideas not agreeable to its own. It wasn't even given credence to until the last years of 3.x and then in the design of 4e by Mike Mearls who is one of the three founders of The Forge. I believe he has some good will to D&D given the failure of his last design, but D&DN is still rife with "narrative resolution mechanics". They can't or won't let themselves out of the horribly conceived check system originally put forth in the DSG. The idea that the OSR and old school game design are "essentially the same as the new school" is just more inability to think outside contemporary biases. In order to understand D&D and game design in general at any level we need to completely scrub our minds clean of narrative theory and the bigotry of narrative absolutists. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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