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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Cyberen" data-source="post: 6229702" data-attributes="member: 69074"><p>am glad the "secret" of rules tinkering is not lost to everyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>I was afraid the cult of RAW had taken control of the whole country...</p><p>Concerning DM force, it is VERY CLEAR in the editions of old that the DM has unlimited power on every aspect of the game, as the presence of domination, possession, charm, illusion effects, and other niceties such as dopplegangers, intelligent swords, cursed items and corrupt artifacts make mandatory. Dark or gonzo Fantasy contains tropes mandating loss of control by the players, no less than Lovecraftian Horror. Of course, anyone can opt out of these types of game, for many reasons.</p><p>As for me, I would frame the "DM force problem" in less absolute terms. My concern is often deciding how strongly the opposition is going to react. I've found 4e answer ("in a level appropriate fashion, add up to 5 levels") eye-opening, if not satisfactory : I have a naturalistic take on the subject, where the outside force should be determined by an economy which doesn't take the PC protagonism into account, but I am open to some kind of paradigm shift. What I would love is the introduction of some "karmic currency", similar to the Doom Pool, used by DM and players alike as a special effects budget (and where durable magic puts you in debt).</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6229702, member: 69074"] am glad the "secret" of rules tinkering is not lost to everyone :D I was afraid the cult of RAW had taken control of the whole country... Concerning DM force, it is VERY CLEAR in the editions of old that the DM has unlimited power on every aspect of the game, as the presence of domination, possession, charm, illusion effects, and other niceties such as dopplegangers, intelligent swords, cursed items and corrupt artifacts make mandatory. Dark or gonzo Fantasy contains tropes mandating loss of control by the players, no less than Lovecraftian Horror. Of course, anyone can opt out of these types of game, for many reasons. As for me, I would frame the "DM force problem" in less absolute terms. My concern is often deciding how strongly the opposition is going to react. I've found 4e answer ("in a level appropriate fashion, add up to 5 levels") eye-opening, if not satisfactory : I have a naturalistic take on the subject, where the outside force should be determined by an economy which doesn't take the PC protagonism into account, but I am open to some kind of paradigm shift. What I would love is the introduction of some "karmic currency", similar to the Doom Pool, used by DM and players alike as a special effects budget (and where durable magic puts you in debt). [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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