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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="ExploderWizard" data-source="post: 6229832" data-attributes="member: 66434"><p>Very well said. I need to spread some XP around but this is oh so worthy. </p><p></p><p></p><p></p><p>PC backstories are inconsequential to the starting realities of a fledgling adventurer. The player can make up whatever amuses them in that respect. Resource expenditure is strictly player territory. </p><p>They may spend their starting money however they see fit. If a player rolls a natural 20 against an ordinary orc it will be a hit barring something extraordinary. Was that orc in fact wearing a <em>cloak of displacement? </em>If so and this was the first attack against the orc I would announce a miss. I would not announce a miss for no reason. </p><p></p><p></p><p></p><p>In my game if someone wants to be an inspirational battle captain then they play a character with a high CHA, and/or say or do something inspiring during a battle. Such acts will have a direct impact on the morale of allied npcs. Other PCs will get no tangible benefit from such an act because each player has free will and is not subject to the morale rules. This is easy to implement and does not break the overall action economy of the game. </p><p></p><p></p><p></p><p>Hey me either! We agree on something. As player, I'm there to play a game via exploring a world. I can read a book and get told a story. </p><p></p><p></p><p></p><p>Well, thats part of it but not all. </p><p></p><p></p><p></p><p>Yes the GM does provide some backstory and color commentary on the world at large. Scene framing is for stories and has nothing whatsoever to do with D&D. Action resolution in conjuction with agreed upon rules of play are a large part of the job of the referee as well. </p><p></p><p></p><p></p><p>Because they are roleplaying adventurers exploring a fantasy world? Why can't YOU just wave your hand and improve things in your own life for your overall better enjoyment? Probably because the world is what it is and we just have live in it. Its no different for the roleplayed character. Why don't I use fiat to make traffic dissappear so I can have a faster commute home which would contribute to my overall enjoyment of the evening? </p><p></p><p>It all boils down to the objectives of play. D&D is a roleplaying game designed with two distinct roles defined. Player, and Dungeon master. The DM IS just another person at the table but he/she is NOT just another player. The two roles were different for a reason. </p><p></p><p>If your play objectives do not mesh with those that D&D was designed for, there will of course be problems. The system, indeed the whole structure of the game was never intended to support co-authored fiction creation as an objective of play. D&D will be subobtimal for doing that. Other systems support that playstyle better and were indeed designed for it, such as Fate or D&D 4E.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6229832, member: 66434"] Very well said. I need to spread some XP around but this is oh so worthy. PC backstories are inconsequential to the starting realities of a fledgling adventurer. The player can make up whatever amuses them in that respect. Resource expenditure is strictly player territory. They may spend their starting money however they see fit. If a player rolls a natural 20 against an ordinary orc it will be a hit barring something extraordinary. Was that orc in fact wearing a [I]cloak of displacement? [/I]If so and this was the first attack against the orc I would announce a miss. I would not announce a miss for no reason. In my game if someone wants to be an inspirational battle captain then they play a character with a high CHA, and/or say or do something inspiring during a battle. Such acts will have a direct impact on the morale of allied npcs. Other PCs will get no tangible benefit from such an act because each player has free will and is not subject to the morale rules. This is easy to implement and does not break the overall action economy of the game. Hey me either! We agree on something. As player, I'm there to play a game via exploring a world. I can read a book and get told a story. Well, thats part of it but not all. Yes the GM does provide some backstory and color commentary on the world at large. Scene framing is for stories and has nothing whatsoever to do with D&D. Action resolution in conjuction with agreed upon rules of play are a large part of the job of the referee as well. Because they are roleplaying adventurers exploring a fantasy world? Why can't YOU just wave your hand and improve things in your own life for your overall better enjoyment? Probably because the world is what it is and we just have live in it. Its no different for the roleplayed character. Why don't I use fiat to make traffic dissappear so I can have a faster commute home which would contribute to my overall enjoyment of the evening? It all boils down to the objectives of play. D&D is a roleplaying game designed with two distinct roles defined. Player, and Dungeon master. The DM IS just another person at the table but he/she is NOT just another player. The two roles were different for a reason. If your play objectives do not mesh with those that D&D was designed for, there will of course be problems. The system, indeed the whole structure of the game was never intended to support co-authored fiction creation as an objective of play. D&D will be subobtimal for doing that. Other systems support that playstyle better and were indeed designed for it, such as Fate or D&D 4E. [/QUOTE]
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