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*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Cyberen" data-source="post: 6230084" data-attributes="member: 69074"><p>A few remarks :</p><p>* sorry if my comparison (Fey Step / Magic Jar) didn't seem fair. I can assure you Magic Jar has been thoroughly played (and abused) ime, and Fey Step at 1st level is problematic for my group at least. And I don't try to misrepresent 4e : my worst experience with DM Force was considering if a NPC was going to attempt to assassinate a PC. Even bound by the rules, it would have been an auto kill : magical stealth ensuring surprise, Polymorph Any Object automatically turning the PC into a salt statue, and final dispersion). I couldn't stomach to "frame this scene", and I have been really wary of high level play since. At least, 4e addressed this situation (but in a very heavy handed way imo - banning equipment damage in the name of fun and simplicity is not to my taste !)</p><p>* ok, I get that 4e implement possession effects. Are they permanent ? However, the situation I had in mind with my list of effects (possession, duplication...) is the following : one of the PC secretly becomes the puppet of another NPC entity in the middle of a session. How do you handle it ? It occured to me (as the player of the possessed character, another PC, or the DM) several times, and our method was having the player acting as a puppet of the DM (via secret instructions) without the rest of the players knowing it. I don't know if it qualifies as "DM force" by all accounts, as player agency is suspended for quite a while. Also, think about DL10 situation where PCs enter the dream of King Lorac. In the last stage, their capabilities are radically transformed (for instance, fighters use the magic users to-hit tables). Is it acceptable DM force ? It surely IS classical !</p><p>* judging the possible implementation of a warlord using a *Basic* set of rules is not very appropriate, don't you think ? Basic provides a very robust resolution engine, but "exception based design" is the undisputed province of the Advanced ruleset. And indeed, a Inspirational Warlord would be one exceptionnal subsystem among many others. "Inspiration" could be a subset of magic, or its own "power source" (like psionics), according to taste.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6230084, member: 69074"] A few remarks : * sorry if my comparison (Fey Step / Magic Jar) didn't seem fair. I can assure you Magic Jar has been thoroughly played (and abused) ime, and Fey Step at 1st level is problematic for my group at least. And I don't try to misrepresent 4e : my worst experience with DM Force was considering if a NPC was going to attempt to assassinate a PC. Even bound by the rules, it would have been an auto kill : magical stealth ensuring surprise, Polymorph Any Object automatically turning the PC into a salt statue, and final dispersion). I couldn't stomach to "frame this scene", and I have been really wary of high level play since. At least, 4e addressed this situation (but in a very heavy handed way imo - banning equipment damage in the name of fun and simplicity is not to my taste !) * ok, I get that 4e implement possession effects. Are they permanent ? However, the situation I had in mind with my list of effects (possession, duplication...) is the following : one of the PC secretly becomes the puppet of another NPC entity in the middle of a session. How do you handle it ? It occured to me (as the player of the possessed character, another PC, or the DM) several times, and our method was having the player acting as a puppet of the DM (via secret instructions) without the rest of the players knowing it. I don't know if it qualifies as "DM force" by all accounts, as player agency is suspended for quite a while. Also, think about DL10 situation where PCs enter the dream of King Lorac. In the last stage, their capabilities are radically transformed (for instance, fighters use the magic users to-hit tables). Is it acceptable DM force ? It surely IS classical ! * judging the possible implementation of a warlord using a *Basic* set of rules is not very appropriate, don't you think ? Basic provides a very robust resolution engine, but "exception based design" is the undisputed province of the Advanced ruleset. And indeed, a Inspirational Warlord would be one exceptionnal subsystem among many others. "Inspiration" could be a subset of magic, or its own "power source" (like psionics), according to taste. [/QUOTE]
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