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*Pathfinder & Starfinder
Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="Cyberen" data-source="post: 6230098" data-attributes="member: 69074"><p>... and some others <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> :</p><p>The "Christmas present model" (in reference to [MENTION=59082]Mercurius[/MENTION] post) is the secret here, that enables our monadic imaginations to share the same space (as a world spanning community or at the same table). Concerning worldbuilding, scene framing, adjucation, or whatever, the trick of rolling some dice behind a screen make all possible resolution methods indistinguishable from a player point of view. Consider, for instance, the iconic dungeon door (tm), the ultimate scene framing device, marking the boudary between the known and unknown. What lies beyond ?</p><p>If [MENTION=3192]howandwhy99[/MENTION] is the DM, he would have a look at his carefully prepared notes and detailed map, before reading a carefully prepared description of an orc with a pie (playing riddles).</p><p>If [MENTION=42582]pemerton[/MENTION] is the DM, he would consider your character backstory, handwave you through some corridors of little significance, and lead you to an encounter with an orc and a pie (baked by your ex girlfriend).</p><p>If <insert 2e fan here> is the DM, you would be entering the food producing complex necessary to sustain the considerable population of goblins you previously decimated. It produces pies and is ran by an orc.</p><p>If I am the DM, I would roll dice on various tables, and introduce you to an orc and his pie, because I am lazy and traditionalist. Maybe the orc is a PC.</p><p>Picking a method is the undisputed province of the DM. The player doesn't need to know, shouldn't know, AS LONG AS HE IS HOLDING HIS BREATH WHILE HIS CHARACTER OPENS THE DOOR.</p><p>It is the exact same thing with adjudication : as long as there is a DM, dice, ascreen, and a rule zero, the DM can afford to fudge, make up rules on the fly, or be bound by a system of rules. If you remove one of those basic components, you are needlessly excluding some playstyles.</p><p>Abstract HP and combat mechanics enable everybody to be at the same page, gamewise, while picturing different scenes.</p><p>As long as Fortune in the Middle is on the table, differing imaginations can happily coexist.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6230098, member: 69074"] ... and some others :D : The "Christmas present model" (in reference to [MENTION=59082]Mercurius[/MENTION] post) is the secret here, that enables our monadic imaginations to share the same space (as a world spanning community or at the same table). Concerning worldbuilding, scene framing, adjucation, or whatever, the trick of rolling some dice behind a screen make all possible resolution methods indistinguishable from a player point of view. Consider, for instance, the iconic dungeon door (tm), the ultimate scene framing device, marking the boudary between the known and unknown. What lies beyond ? If [MENTION=3192]howandwhy99[/MENTION] is the DM, he would have a look at his carefully prepared notes and detailed map, before reading a carefully prepared description of an orc with a pie (playing riddles). If [MENTION=42582]pemerton[/MENTION] is the DM, he would consider your character backstory, handwave you through some corridors of little significance, and lead you to an encounter with an orc and a pie (baked by your ex girlfriend). If <insert 2e fan here> is the DM, you would be entering the food producing complex necessary to sustain the considerable population of goblins you previously decimated. It produces pies and is ran by an orc. If I am the DM, I would roll dice on various tables, and introduce you to an orc and his pie, because I am lazy and traditionalist. Maybe the orc is a PC. Picking a method is the undisputed province of the DM. The player doesn't need to know, shouldn't know, AS LONG AS HE IS HOLDING HIS BREATH WHILE HIS CHARACTER OPENS THE DOOR. It is the exact same thing with adjudication : as long as there is a DM, dice, ascreen, and a rule zero, the DM can afford to fudge, make up rules on the fly, or be bound by a system of rules. If you remove one of those basic components, you are needlessly excluding some playstyles. Abstract HP and combat mechanics enable everybody to be at the same page, gamewise, while picturing different scenes. As long as Fortune in the Middle is on the table, differing imaginations can happily coexist. [/QUOTE]
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