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Beyond Old and New School - "The Secret That Was Lost"
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<blockquote data-quote="jeffh" data-source="post: 6230195" data-attributes="member: 2642"><p>This looks fun, even though it seems only tangentially related to the thread. (As an aside, it seems to me this is a more useful exercise if you're planning on running 13th Age or The Pool than any flavour of D&D, though it might be somewhat useful for Next or for 1E with secondary skills.)</p><p></p><p>In good sailing conditions, yes.</p><p>Yes</p><p>All else being equal, yes.</p><p>All else being equal, no.</p><p>No.</p><p>Yes.</p><p>Virtually all game systems, even "one-roll" ones, differentiate between accuracy and damage in some way. I'd lean toward giving you more of the latter, but not necessarily any more of the former.</p><p>Depends what you mean by "dexterous". In D&D this is a very broad category that runs together a lot of things - manual dexterity, general grace and agility, and accuracy - that are quite different. In a system that defines dexterity less broadly, it might not help your archery at all. In D&D, it does so almost by definition, with the mirror image of the above caveat.</p><p>Yes.</p><p>Yes, though whatever benefit you're getting from your strength probably accounts for this already without attempting to handle it explicitly.</p><p>Maybe.</p><p>No, since that's only a very, very small part of being a bowyer.</p><p>You don't generally repair those, you replace them. Almost any attempted repair will just snap the next time you try to use it. But you'd be pretty good at stringing a bow since you have the most important thing you need - strength - and certainly know enough about bows not to damage it in the process. (Again, the sailor aspect is contributing almost nothing here.) Stringing a bow is non-trivial - consider how big a deal being able to string Odysseus' bow was.</p><p>Not without needing a roll, but that roll should be very heavily in your favour.</p><p>Only if they had some way (e.g. a past history with you) of knowing that, or the setting was such that this is legally enforced in some way.</p><p>If the difference is large, sure. Even if it's close, the mechanics used should be such that you're heavily favoured (d20 is really bad at this).</p><p>No. Tug of war doesn't require that much skill.</p><p>If you mean on sight, no (no I don't agree with the statement, not no you wouldn't need to roll). You might pick it up from enough or the right kind of interaction with them, though not necessarily if they were actively trying to hide the fact.</p><p>Again, it depends what you've seen of them. You certainly can't tell this just from a casual glance at someone doing something non-archery-related.</p><p>Same as above.</p></blockquote><p></p>
[QUOTE="jeffh, post: 6230195, member: 2642"] This looks fun, even though it seems only tangentially related to the thread. (As an aside, it seems to me this is a more useful exercise if you're planning on running 13th Age or The Pool than any flavour of D&D, though it might be somewhat useful for Next or for 1E with secondary skills.) In good sailing conditions, yes. Yes All else being equal, yes. All else being equal, no. No. Yes. Virtually all game systems, even "one-roll" ones, differentiate between accuracy and damage in some way. I'd lean toward giving you more of the latter, but not necessarily any more of the former. Depends what you mean by "dexterous". In D&D this is a very broad category that runs together a lot of things - manual dexterity, general grace and agility, and accuracy - that are quite different. In a system that defines dexterity less broadly, it might not help your archery at all. In D&D, it does so almost by definition, with the mirror image of the above caveat. Yes. Yes, though whatever benefit you're getting from your strength probably accounts for this already without attempting to handle it explicitly. Maybe. No, since that's only a very, very small part of being a bowyer. You don't generally repair those, you replace them. Almost any attempted repair will just snap the next time you try to use it. But you'd be pretty good at stringing a bow since you have the most important thing you need - strength - and certainly know enough about bows not to damage it in the process. (Again, the sailor aspect is contributing almost nothing here.) Stringing a bow is non-trivial - consider how big a deal being able to string Odysseus' bow was. Not without needing a roll, but that roll should be very heavily in your favour. Only if they had some way (e.g. a past history with you) of knowing that, or the setting was such that this is legally enforced in some way. If the difference is large, sure. Even if it's close, the mechanics used should be such that you're heavily favoured (d20 is really bad at this). No. Tug of war doesn't require that much skill. If you mean on sight, no (no I don't agree with the statement, not no you wouldn't need to roll). You might pick it up from enough or the right kind of interaction with them, though not necessarily if they were actively trying to hide the fact. Again, it depends what you've seen of them. You certainly can't tell this just from a casual glance at someone doing something non-archery-related. Same as above. [/QUOTE]
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Beyond Old and New School - "The Secret That Was Lost"
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